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From: David Wilkinson on 12 May 2008 07:32 Simon wrote: > When I'm debugging GDI calls it would be very helpful if every time my code > called a GDI function (e.g. Polyline) I could see immediately what effect it > has on the screen. Normally what happens is that you step over that line of > code and see nothing on the screen. In fact normally it isn't until I have > executed the entire paint function that I see the results. But by then it's > too late to determine which line of code did what. > > I can understand why this is. But for debugging purposes, it would be very > handy if I could get the screen to update after each GDI call. Does anyone > know of any way of doing this? I use VC++ 6. Simon: Just sprinkle UpdateWindow()'s in the code? -- David Wilkinson Visual C++ MVP
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