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From: Leif Bloomquist on 23 Jun 2006 16:44 "Clock ports." The Retro Replay cartridge has one. The MMC64 has one. The upcoming IDE64 v4 will have one. They allow you to connect the RR-Net, SilverSurfer, and so on the the C64. But what do the clock ports do exactly? All I've found through Google is that Amigas also have one, and these add-ons were originally intended for the Amiga. What would be involved in creating a C64 "cartridge" that contained nothing but a clock port?
From: Groepaz on 23 Jun 2006 19:31 Leif Bloomquist wrote: > "Clock ports." > > The Retro Replay cartridge has one. > The MMC64 has one. > The upcoming IDE64 v4 will have one. > > They allow you to connect the RR-Net, SilverSurfer, and so on the the C64. > But what do the clock ports do exactly? All I've found through Google is > that Amigas also have one, and these add-ons were originally intended for > the Amiga. > > What would be involved in creating a C64 "cartridge" that contained > nothing but a clock port? that should be relativly trivial, its just a bunch of i/o lines... a simple adressdecoder and maybe some gluelogic is probably all you need. -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org Unix *is* user-friendly; it's just picky about its friends.
From: Leif Bloomquist on 24 Jun 2006 22:14 "Groepaz" <groepaz(a)gmx.net> wrote in message news:449c79ba(a)news.ish.de... > that should be relativly trivial, its just a bunch of i/o lines... a simple > adressdecoder and maybe some gluelogic is probably all you need. Can you be more specific? ;-) What addresses would it appear on? What's the purpose of each of the pins?
From: Groepaz on 25 Jun 2006 07:55 Leif Bloomquist wrote: >> that should be relativly trivial, its just a bunch of i/o lines... a > simple >> adressdecoder and maybe some gluelogic is probably all you need. > > Can you be more specific? ;-) What addresses would it appear on? that doesnt really matter. eg an amiga could have several clockports at different adresses...could be the same for c64. the RR maps it to $de08 > What's the purpose of each of the pins? never looked at it in detail :) but i'm sure you can find that out easily by looking at the RR docs and maybe some generic amiga clockport docs. i would think that there is a CS line, a RW line, and a few address- and datalines - ie nothing extraordinary. -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org Zum schwulsten Keks des Jahres wurde gewaehlt: Tuk
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