From: Leif Bloomquist on
"Clock ports."

The Retro Replay cartridge has one.
The MMC64 has one.
The upcoming IDE64 v4 will have one.

They allow you to connect the RR-Net, SilverSurfer, and so on the the C64.
But what do the clock ports do exactly? All I've found through Google is
that Amigas also have one, and these add-ons were originally intended for
the Amiga.

What would be involved in creating a C64 "cartridge" that contained nothing
but a clock port?


From: Groepaz on
Leif Bloomquist wrote:

> "Clock ports."
>
> The Retro Replay cartridge has one.
> The MMC64 has one.
> The upcoming IDE64 v4 will have one.
>
> They allow you to connect the RR-Net, SilverSurfer, and so on the the C64.
> But what do the clock ports do exactly? All I've found through Google is
> that Amigas also have one, and these add-ons were originally intended for
> the Amiga.
>
> What would be involved in creating a C64 "cartridge" that contained
> nothing but a clock port?
that should be relativly trivial, its just a bunch of i/o lines... a simple
adressdecoder and maybe some gluelogic is probably all you need.

--

http://www.hitmen-console.org
http://www.gc-linux.org/docs/yagcd.html
http://www.pokefinder.org
http://ftp.pokefinder.org

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From: Leif Bloomquist on

"Groepaz" <groepaz(a)gmx.net> wrote in message news:449c79ba(a)news.ish.de...

> that should be relativly trivial, its just a bunch of i/o lines... a
simple
> adressdecoder and maybe some gluelogic is probably all you need.

Can you be more specific? ;-) What addresses would it appear on? What's
the purpose of each of the pins?


From: Groepaz on
Leif Bloomquist wrote:
>> that should be relativly trivial, its just a bunch of i/o lines... a
> simple
>> adressdecoder and maybe some gluelogic is probably all you need.
>
> Can you be more specific? ;-) What addresses would it appear on?

that doesnt really matter. eg an amiga could have several clockports at
different adresses...could be the same for c64. the RR maps it to $de08

> What's the purpose of each of the pins?

never looked at it in detail :) but i'm sure you can find that out easily by
looking at the RR docs and maybe some generic amiga clockport docs. i would
think that there is a CS line, a RW line, and a few address- and
datalines - ie nothing extraordinary.

--

http://www.hitmen-console.org
http://www.gc-linux.org/docs/yagcd.html
http://www.pokefinder.org
http://ftp.pokefinder.org

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