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From: MBruce on 18 Apr 2008 18:00 I am just starting mobile development. I don't know C++ so I am creating an application managed code in C#. I have a webservice that is returning byte[] data of a wav file format. How would I play this on a smartdevice? Should I create a file from the binary data or stream the data directly to a player? If I need to save it as a file first, how would I create a wav file with the byte[] data in C#? I can't seem to find any examples of this on the internet and I have been searching for a week. If there is no way to do this for a wav file format, I can also get the binary data in a QCP format. Any help would be greatly appreciated.
From: MBruce on 28 Apr 2008 11:33 I found the best solution was to save the file locally and play by using the windowsmediaplayer control. http://msdn2.microsoft.com/en-us/library/bb262038(VS.85).aspx "MBruce" wrote: > I am just starting mobile development. I don't know C++ so I am creating an > application managed code in C#. I have a webservice that is returning byte[] > data of a wav file format. > > How would I play this on a smartdevice? Should I create a file from the > binary data or stream the data directly to a player? > > If I need to save it as a file first, how would I create a wav file with the > byte[] data in C#? I can't seem to find any examples of this on the internet > and I have been searching for a week. > > If there is no way to do this for a wav file format, I can also get the > binary data in a QCP format. > > Any help would be greatly appreciated. > >
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