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From: extranoob on 8 Apr 2008 17:47 I have created a sprite xtra that does some drawing on the asset. During playback, I need to know each time the asset has reached the ending of the timeline (and/or beginning), if that makes sense. I thought kMoaMmEvent_SpanEnd would be the answer, but it only fires when the asset leaves the stage (I believe). And kMoaMmEvent_SpanBegin fires when the asset first starts playing, not every time it is restarted during playback. Also, I have downloaded the development kit and found the documentation to be lacking in details. Does anyone know of a good source of information for developing more complicated Xtra's? Thanks in advance.
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