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From: Brian Lisko on 18 Jul 2008 06:17 I have published a movie which compresses a sound. It works great in my ".dir" but when published as a ".dcr" or ".htm", the compression does not work. The publisher of the audioXtra said that shockwave may not be using the correct information from the xtrainfo.txt file. Do I have to manually adjust any settings to make the shockwave move behave like the ".dir" movie? Thanks for any help on this problem - Brian.
From: Mike Blaustein on 18 Jul 2008 06:43 What is the specific problem? What do you mean that the compression does not work? Does the sound not play? Is the file size larger than you are expecting? Do you get any errors while publishing? What sort of sound file is it (mp3, wav, swa, etc)? And how is it compressed?
From: Brian Lisko on 18 Jul 2008 08:47 Using Audio Xtra 6.1, I record a ".wav" file. I can play and hear the sound in both ".dir" and ".dcr". Audio Xtra 6.1 uses OGG compression to reduce the size of the ".wav" file. In "dir", everything works great. As a ".dcr", everything works great except when movie moves to the following code: axSetEnvironmentInfo("useTempDirectory", 1) -- Forces conversion to mono and maximum compression and prepare for ShockFiler upload dataToSend = axCompressToOggData ( currentWord , 1, 1) -- the compressed sound is a much smaller ".wav" file where currentWord is the name of the recording and dataToSend is the file property which will be uploaded to server using ShockFiler Xtra. In ".dcr", there are no errors produced. The other buttons in the movie continue to work. I can compress in ".dir" but I cannot compress the sound in ".dcr". I think there is a Shockwave setting that is not responding proporly to the xtraInfo.txt file which references the following for autodownload in ShockWave: [#namePPC:"Audio Xtra", #nameW32:"AudioXtra.x32", #package:"http://download.tabuleiro.com/packages/Audio/61/AudioXtra"] [#namePPC:"ShockFiler", #nameW32:"ShockFiler.x32", #package:"http://download.tabuleiro.com/packages/ShockFiler/2/ShockFiler"] Any help to get OGG Compression to work in Shockwave would be greatly appreciated - Brian
From: Mike Blaustein on 18 Jul 2008 09:01 I am not too familiar with this xtra, but is it shockwave safe to use that command? In general, shockwave does not have access to the temp directory, and you need to do any sort of file manipulation in the dswmedia folder. I just had a cursory glance at the online docs for the xtra, and found this which may be helpful... --snip-- PRIVATE SOUNDS DIRECTORY In Shockwave you must have a sounds directory specified before you can record audio files. In authoring or projectors you can specify any path for a recorded sound and load files from any path. If you decide to use a sounds directory in authoring or projector for convenience you can either set the path to the sounds directory using axSetEnvironmentInfo ("soundsDirectory") or you can prompt the user for the path using axPromptForSoundsDirectory. In Shockwave, there are two options: the first is to prompt the user for the path using axPromptForSoundsDirectory. The second option is to set the environment option "useDswMediaDirectory" to TRUE, and Audio Xtra will automatically detect and use the DswMedia support folder for your Shockwave player installation. This option was introduced in version 5.1 of Audio Xtra. In both cases you cannot set or query the "soundsDirectory" property using axSet or GetEnvironmentInfo, for security reasons. The path to the final sounds directory is stored internally and only available to Audio Xtra. The Shockwave movie can only work with files in the sounds directory. This applies to recording, playback and sound conversion.
From: Brian Lisko on 18 Jul 2008 09:11 An additional note, the code in this button will stop working on the line which contains the axCompressToOggData in Shockwave. The following lines of code upload the sound - which works in the ".dir" - Brian.
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