From: Halian on
i have a flash movie in director:
in the main timeline of that movie it has only 2 frames
frame 1 has a preloader, frame 2 has a movie clip that contains 80 frames

i only have 9 frame in director to play with. so i need it to somehow play the
whole flash movie in 1-9 frames.
playing it in director it only recognizes the two frames and never plays the
whole clip.
how can i get director to play the whole movie.

this movie is intended to be an intro to the main director file.
both versions are MX 2004

thanks
-Carl

From: Mike Blaustein on
Put this script into the frame script on the 2nd frame of the flash sprite:

on exitFrame me
go to the frame
end

That way it will play the whole thing. You will need to provide some
way to get out of the Flash screen, either a button to progress or a
script to test if the Flash is done then make it jump to the next frame
where the Director portion of the movie begins...
From: Halian on
i've been through that...the problem is ... that director thinks the flash
movie is done playing because the main timeline only has 2 frames. so what
happens is that it plays the two frames then continues on with the rest of the
director stuff.

i did get it to work...though not how i wanted...but it works.
i ended up stretching the main timelines frame to the length of the total
frames of the movie. what really stinks...is that director only picks up frames
that are in the main timeline. for instance: even though i stretched the main
timeline to the length of the embedded MC (80 frames), director would still
stop in the middle because i had movieclips inside that movie clip also. so i
ended up having to include every movie clips total frames and then make the
main timelines framecount...that amount.

this is not good integration in my opinion. i would think that both apps being
macromedia products...there shouldn't be any of this hassle.

From: Mike Blaustein on
I've done this plenty of times by putting the flash sprite into a single
frame in Director, with a "go to the frame" script on that frame in the
Director Score. It will play the entire Flash movie from start to
finish. There is no need to make the Flash sprite stretch out to play
all the frames therein.
From: Halian on
you misunderstood. yes i'm aware that putting a flash sprite into a single
frame in Director with a "go to the frame" script will play the flash movie.

where you misunderstood. Director will only recognize frames on the main
TimeLine of the flash file. in order for Director to recognize a full flash
movie. The movie either has to be all done on the main timeline or the MC on
the main timeline has to have the same total amount of frames in it as the
whole animation.

example:
my flash animation has one frame on the main timeline. it's a movie clip.

that movie clip contains 80 frames. plus 2 other movie clips of 30 frames each.

so there is a total of 140 frames.

leaving one frame in the main timeline, director will only see that one frame
and think the movie is done playing. so i have to stretch that frame (in Flash)
to contain the full 140 frames.

my original question was....how do i get director to recognize the full flash
movie....and not just the amount of frames in the main timeline.

what if i did this entire flash movie in action script on one
frame....director would never play it being that there's only one frame....so
how do we get director...to see a whole movie and not just count frames?


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