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From: aldus on 17 Jun 2008 11:13 [quote] When I press "Safety Information" followed by "Safety Notice", the text is distorted. [/quote] ?? Looks to me -> any lingo scripts /behavios on the buttons, that will format the textmember - or are you "switching" the textmember on the stage? Maybe you will /have to restore the orginal rect of the sprite ... sprite("where_ever").height = member("myText").rect.height only an idea Regards Aldus
From: djDaemon on 17 Jun 2008 11:30 [q][i]Originally posted by: [b][b]aldus[/b][/b][/i] [q]When I press "Safety Information" followed by "Safety Notice", the text is distorted.[/q] ?? Looks to me -> any lingo scripts /behavios on the buttons, that will format the textmember - or are you "switching" the textmember on the stage?[/q] No, there are no actions taken on the text at all. The text is simply at a certain spot in the score, and the button press simply navigates to the appropriate marker. Originally, I had thought it was perhaps a zoom/fade behavior attached to the text that wasn't completing before a frame hold was reached, but there are no such behaviors attached to the text element. And even if there were, there is an adequate number of frames between the marker (to which the button navigates) and the frame hold.
From: Andrew Morton on 17 Jun 2008 11:33 djDaemon wrote: > I'm using Director MX 2004 to create an interactive training manual, > and I've run into an odd text distortion problem. Have you tried deleting the member and re-creating it? Andrew
From: djDaemon on 17 Jun 2008 11:39 [q]Have you tried deleting the member and re-creating it?[/q] Several times, yes.
From: aldus on 17 Jun 2008 11:50 Hm - mystic one: can you out-bone the part of the project and place somewhere for a closer look? (My magic mirror is broken ...). I still believe it must be something simple. Regards Aldus
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