From: aldus on
[quote]

When I press "Safety Information" followed by "Safety Notice", the text is
distorted.

[/quote]
?? Looks to me -> any lingo scripts /behavios on the buttons, that
will format the textmember - or are you "switching" the textmember on the
stage? Maybe you will /have to restore the orginal rect of the sprite ...

sprite("where_ever").height = member("myText").rect.height

only an idea

Regards
Aldus

From: djDaemon on
[q][i]Originally posted by: [b][b]aldus[/b][/b][/i]
[q]When I press "Safety Information" followed by "Safety Notice", the text is
distorted.[/q]
?? Looks to me -> any lingo scripts /behavios on the buttons, that
will format the textmember - or are you "switching" the textmember on the
stage?[/q]
No, there are no actions taken on the text at all. The text is simply at a
certain spot in the score, and the button press simply navigates to the
appropriate marker.

Originally, I had thought it was perhaps a zoom/fade behavior attached to the
text that wasn't completing before a frame hold was reached, but there are no
such behaviors attached to the text element. And even if there were, there is
an adequate number of frames between the marker (to which the button navigates)
and the frame hold.



From: Andrew Morton on
djDaemon wrote:
> I'm using Director MX 2004 to create an interactive training manual,
> and I've run into an odd text distortion problem.

Have you tried deleting the member and re-creating it?

Andrew


From: djDaemon on
[q]Have you tried deleting the member and re-creating it?[/q]
Several times, yes.


From: aldus on
Hm - mystic one: can you out-bone the
part of the project and place somewhere for a closer look?
(My magic mirror is broken ...). I still believe it must be something simple.

Regards
Aldus