From: djDaemon on
Sent you a PM, aldus.
From: fazstp on
Would you be setting the rect of the sprite at all in another handler prior to
going to this frame? Maybe it's scaling somewhere in the offending menu routine
and it's not clearing before displaying the text in the same sprite channel?
What about something like;

on beginSprite me
member_rect = sprite( me.spriteNum ).member.rect
sprite( me.spriteNum ).width = member_rect.width
sprite( me.spriteNum ).height = member_rect.height
end



From: aldus on
Ok - more or less solved.
The problem belongs to the "zoom_in_out" behavior and
the "auto-puppet" functionality witch comes up if you use
to set the "quad" of the sprite. If the playhead goes
one frame forward - the following sprite will be "corce" to
the rect of the sprite one frame before.

The only workaround i found was to set the puppet-property to false
at the begin of the "new"-member frame:

on beginSprite(me)
sprite(me.spriteNum).puppet = false
end

Regards
Aldus

From: UdoGre on
Good Job, aldus.

However, you should not have to set the puppet property [b]on beginsprite[/b],
but [b]on endsprite[/b] of the "offending" sprite (or somewhere in the
zoom_in_out behaviour), else you run in the same problem again later.
Not sure if this helps here, but you can also try to set the undocumented
sprite property [b]stretch[/b] back to 0.

HTH,

Udo

From: aldus on
Thanks for the info, Udo.
This makes def. more sense.
As for the undocumented properties - are there any out there to
restore the scriptEditor in Dir11? Something like

script("movieScript1").edit = #display_like_Dir_3

Regards
Aldus