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From: djDaemon on 17 Jun 2008 11:55 Sent you a PM, aldus.
From: fazstp on 17 Jun 2008 16:34 Would you be setting the rect of the sprite at all in another handler prior to going to this frame? Maybe it's scaling somewhere in the offending menu routine and it's not clearing before displaying the text in the same sprite channel? What about something like; on beginSprite me member_rect = sprite( me.spriteNum ).member.rect sprite( me.spriteNum ).width = member_rect.width sprite( me.spriteNum ).height = member_rect.height end
From: aldus on 18 Jun 2008 02:13 Ok - more or less solved. The problem belongs to the "zoom_in_out" behavior and the "auto-puppet" functionality witch comes up if you use to set the "quad" of the sprite. If the playhead goes one frame forward - the following sprite will be "corce" to the rect of the sprite one frame before. The only workaround i found was to set the puppet-property to false at the begin of the "new"-member frame: on beginSprite(me) sprite(me.spriteNum).puppet = false end Regards Aldus
From: UdoGre on 18 Jun 2008 02:30 Good Job, aldus. However, you should not have to set the puppet property [b]on beginsprite[/b], but [b]on endsprite[/b] of the "offending" sprite (or somewhere in the zoom_in_out behaviour), else you run in the same problem again later. Not sure if this helps here, but you can also try to set the undocumented sprite property [b]stretch[/b] back to 0. HTH, Udo
From: aldus on 18 Jun 2008 03:05 Thanks for the info, Udo. This makes def. more sense. As for the undocumented properties - are there any out there to restore the scriptEditor in Dir11? Something like script("movieScript1").edit = #display_like_Dir_3 Regards Aldus
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