From: Harry Potter on
Sorry for the repost, but the previous one got no responses. A few
months ago, I created a cc65 library called Fields. It's sort of a
dialog box library for some CBM computers. It is simple, but it
works. If anybody's interested, try it. It's in the cc65's contrib
section. I would appreciate any feedback. One problem is that it is
big; the C64 demo is between 9k and 10k. If you have any ideas to
optimize it, just tell me. BTW, sorry about the poor documentation.
I kind of rushed it to upload.
From: BruceMcF on
On Apr 12, 9:12 am, Harry Potter <maspethro...(a)aol.com> wrote:
> Sorry for the repost, but the previous one got no responses. A few
> months ago, I created a cc65 library called Fields. It's sort of a
> dialog box library for some CBM computers. It is simple, but it
> works. If anybody's interested, try it. It's in the cc65's contrib
> section. I would appreciate any feedback. One problem is that it is
> big; the C64 demo is between 9k and 10k. If you have any ideas to
> optimize it, just tell me. BTW, sorry about the poor documentation.
> I kind of rushed it to upload.

No time to look at it now, but for those who do:
ftp://ftp.musoftware.de/pub/uz/cc65/contrib/fields_1.0.0.zip
ftp://ftp.musoftware.de/pub/uz/cc65/contrib/fields_1.0.0.txt
From: Bill Buckels on
On Apr 12, 8:12 am, Harry Potter <maspethro...(a)aol.com> wrote:
> Sorry for the repost, but the previous one got no responses.  A few
> months ago, I created a cc65 library called Fields.  It's sort of a
> dialog box library for some CBM computers.  It is simple, but it
> works.  If anybody's interested, try it.  It's in the cc65's contrib
> section.  I would appreciate any feedback.  One problem is that it is
> big; the C64 demo is between 9k and 10k.  If you have any ideas to
> optimize it, just tell me.  BTW, sorry about the poor documentation.
> I kind of rushed it to upload.

Why did you rush this Harry?

I want you to take a look at something that comes with the Aztec C for
the C64 in the area of using color text screens and so forth as
program screens... actually you should review several of these
articles. Documentation is pretty darned important.

C128 Alive C64 Article Links

Windows User

http://landover.no-ip.com/forums/index.php/topic,317.msg3685.html#msg3685
http://landover.no-ip.com/forums/index.php/topic,2203.msg8795.html#msg8795
http://landover.no-ip.com/forums/index.php/topic,2203.msg8797.html#msg8797

BSaved Text Screens

http://landover.no-ip.com/forums/index.php/topic,203.msg8798.html#msg8798
http://landover.no-ip.com/forums/index.php/topic,203.msg8799.html#msg8799
http://landover.no-ip.com/forums/index.php/topic,203.msg8800.html#msg8800
http://landover.no-ip.com/forums/index.php/topic,203.msg8801.html#msg8801

Directory Lister

http://landover.no-ip.com/forums/index.php/topic,1070.msg8802.html#msg8802
http://landover.no-ip.com/forums/index.php/topic,1070.msg8803.html#msg8803

Compiler

http://landover.no-ip.com/forums/index.php/topic,70.msg8808.html#msg8808

CP/M

http://landover.no-ip.com/forums/index.php/topic,2218.msg8796.html#msg8796
http://landover.no-ip.com/forums/index.php/topic,2219.msg8804.html#msg8804
http://landover.no-ip.com/forums/index.php/topic,2219.msg8838.html#msg8838
http://landover.no-ip.com/forums/index.php/topic,2219.msg8881.html#msg8881
http://landover.no-ip.com/forums/index.php/topic,2228.msg8878.html#msg8878
http://landover.no-ip.com/forums/index.php/topic,2228.msg8912.html#msg8912
http://landover.no-ip.com/forums/index.php/topic,2228.msg8919.html#msg8919
http://landover.no-ip.com/forums/index.php/topic,2231.msg8910.html#msg8910

Have Fun,

Bill


From: Bill Buckels on
On Apr 12, 2:23 pm, BruceMcF <agil...(a)netscape.net> wrote:
>
> No time to look at it now, but for those who do:ftp://ftp.musoftware.de/pub/uz/cc65/contrib/fields_1.0.0.zipftp://ftp.musoftware.de/pub/uz/cc65/contrib/fields_1.0.0.txt

I had a look at this and Harry it runs fine. You have lots of comments
in the code too.You must really want to make the C64 look like a GUI:)

Anyway, you probably have a pretty good handle on CC65 from what I see
so tell me this... what kind of useful programs do you think either of
us could write for the C64?

I don't see much needed.

Bill
From: Harry Potter on
On Apr 12, 7:36 pm, Bill Buckels <bbuck...(a)escape.ca> wrote:
> I had a look at this and Harry it runs fine. You have lots of comments
> in the code too.You must really want to make the C64 look like a GUI:)
>

Thank you. I just want to do stuff on emulation.

> Anyway, you probably have a pretty good handle on CC65 from what I see
> so tell me this... what kind of useful programs do you think either of
> us could write for the C64?
>
> I don't see much needed.
>

I once started a Sci-Fi text adventure for the C64 called Smir 3
Episode 1 under cc65, but at the end of Chapter 1, it cost about 20k
executable size, and I discontinued it. I started working on C-Boost
for DOS and Win32, which forms templates for C source code. Maybe a
C64/128 version could do the same for C64/128 C code (and BASIC
code). I thought of a SMB3 graphic adventure for the C128, but I need
a better C compiler/assembler than cc65.