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From: Darrel Hoffman on 12 Jan 2008 01:41 Okay, I give up, I've searched online and in several forums, pored through the Director documentation, and can't find a single tutorial explaining how exactly to use the Flash component Radio Buttons in Director. And apparently I'm not alone, about all I could find was another post in this group from over a month ago asking the same question without getting a single response. (Also found a few other questions regarding them in other forums, but one thing I didn't find anywhere was anyone actually *answering* these questions.) Do I have to actually use Flash to get these to work? Assume for a moment that I know exactly nothing about Flash (not far from the truth). What exactly do you have to do to make the other buttons automatically deselect when you click one? According to what little documentation there is in the Director help files, this should happen automatically, but apparently I'm missing something, because it doesn't. This was relatively simple with the old classic Radio Buttons, and I'm seriously considering just going back to using those (never mind the primitive graphics), or maybe just scripting my own from scratch. (It's not really that complicated a behavior, and at this point it seems like it would be easier than trying to use what seems to be an almost completely undocumented feature...)
From: Mike Blaustein on 12 Jan 2008 07:37 The Flash Components are not documented in Director, though they are documented in Flash. If you can parse the dense and difficult to understand Flash Help file (and yes, you would need to have Flash to get it), then you can see all the docs for those components. Before I go much further, I should say that in my experience, using #flashComponents is a painful and tedious business. I do not recommend it. It will probably be MUCH easier on you in the long run if you write your own script from scratch. But, for the sake or archival completeness, this is a script that will do what you want with the checkbox/radio button #flashComponents: 1) Go into the Property Inspector and on the FlashComponent tab for each member, make sure that the eventPassMode is set to #passAlways 2) Put this code onto the buttons: on mouseUp me if sprite(me.spriteNum).selected then sendAllSprites(#deselect,me.spriteNum) end if end on deselect me, vExcept if me.spriteNum<>vExcept then sprite(me.spriteNum).selected=0 end if end
From: Darrel Hoffman on 12 Jan 2008 10:12 Hmm. My code was functionally not much different from yours. (I didn't use sendAllSprites because I've got more than one independant group of Radio Buttons, and I only want each to send to the other sprites in the same group, but otherwise it's not much different.) I guess the only thing I was missing was the eventPassMode setting. But anyhow, what you're basically telling me is that contrary to the Director documentation, this does NOT happen automatically? Or is that the part I'd need to know more about Flash to get to happen? (I've tried programming in Flash before, man that was a pain. Everything is 10 times more complicated than it needs to be...) You may be right that just doing this from scratch would be the easier plan. I know I can drum up that code on my own, I just figured why bother reinventing the wheel if the feature is there in the program? But if it's as complicated as you say, (and as my limited experience in Flash corroborates) it might truly be the easier way to do it.
From: Mike Blaustein on 12 Jan 2008 11:16 I fully agree with you, I have had very few good experiences programming in Flash. But these #flashComponents are useful for only very simple tasks. Anything more complex, like trying to set their state on beginSprite for example, is a true torment. Try it. It's fun. You can actually use your existing code to make your own custom buttons. Just make a property called "selected" and set it to switch to 1 or 0 when it gets clicked. Keep that same code you have to tell the other ones in the group to uncheck. And change the member of the sprite to the appropriate member.
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