From: DigitalSignal on
I wonder how to generate a non-Gaussian signal of which the Kurtosis
can be controlled.

James
www.go-ci.com
From: julius on
On Jul 6, 7:30 pm, DigitalSignal <digitalsignal...(a)yahoo.com> wrote:
> I wonder how to generate a non-Gaussian signal of which the Kurtosis
> can be controlled.
>
> Jameswww.go-ci.com

I wonder what you have in your disposal to go about your task.
I wonder how to help you if you don't say what you are starting
with :-P.
From: DigitalSignal on
It is a general question. We make dynamic signal analyzers. In a
signal analyzer, the typical waveform signa sources include sine,
white noise, swept sine, saw tooth, square etc.. The white noise is
always Gaussian type (with Kuotosis 3). This signal is usually
generated by summing up a few uniformly distributed random numbers. In
order to simulate what is happenning in the physical world, some users
ask for a random signal of which the Kuotosis is larger than 3. We
don't have a easy way to generate such as signal.

James
www.go-ci.com
From: dbell on
On Jul 7, 6:42 am, julius <juli...(a)gmail.com> wrote:
> On Jul 6, 7:30 pm, DigitalSignal <digitalsignal...(a)yahoo.com> wrote:
>
> > I wonder how to generate a non-Gaussian signal of which the Kurtosis
> > can be controlled.
>
> > Jameswww.go-ci.com
>
> I wonder what you have in your disposal to go about your task.
> I wonder how to help you if you don't say what you are starting
> with :-P.

I usualy have food-related garbage in my disposal, but I turn on the
water, flip the switch, and the garbage is gone. Turn off the switch,
turn off the water, and I am on my way.

Dirk
From: Piergiorgio Sartor on
DigitalSignal wrote:
> It is a general question. We make dynamic signal analyzers. In a
> signal analyzer, the typical waveform signa sources include sine,
> white noise, swept sine, saw tooth, square etc.. The white noise is
> always Gaussian type (with Kuotosis 3). This signal is usually
> generated by summing up a few uniformly distributed random numbers. In
> order to simulate what is happenning in the physical world, some users
> ask for a random signal of which the Kuotosis is larger than 3. We
> don't have a easy way to generate such as signal.

Well, since a Gaussian (noise) is fully defined by its
mean and variance, I guess you'll first to backtrace
the Kurtosis to the variance.

The, I still guess, multiplying the normal noise N(0,1)
by the square root of the wanted variance "s", will give
you N(0, s), hence the wanted Kurtosis.

bye,

--

piergiorgio