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From: Tony DiMarzio on 24 Jan 2008 15:57 "John Lewis" <john.dsl(a)verizon.net> wrote in message news:4798ce44.890444(a)news.verizon.net... > On Wed, 23 Jan 2008 11:02:07 -0500, "Tony DiMarzio" > <tony.dimarzio(a)gmail.com> wrote: > >>Oops. I meant the _RV670_ lineup should have been the product lineup >>available from the ATI side at 8800 series launch. It would have been a >>much >>more competitive offering from the red team. Then, the R680 should have >>followed as the high end part. >> >>Yes, it's a completely unrealistic timeline, given delay-plagued history >>and >>bugged silicon of the HD2900XT (R600). I'm just saying ... it would have >>been nice :) >> >>Either way, I'm not upgrading next (to a card from either player) until >>Crysis is playable at 1600x1200 with full/max detail as well as full AA/AF >>with a single card solution. When that kind of power is available from a >>single card, it will be decision time for me. >> > > Not too long now for the single-card/single-CHIP solution to this woe. > Won't be inexpensive, but hey buy 2 cards using the same chip and use > the second oine for physics acceleration when not using it to impress > your friends with the fastest desktop graphics (in SLI) on the planet. > > John Lewis Are you referring to either of the upcoming 9800GTX and 9800GX2? If so, I don't think either of those cards will provide the necessary power for the Crysis holy grail. Tony >>-- >>Tony DiMarzio >>tony.dimarzio(a)gmail.com >>"First of One" <root(a)127.0.0.1> wrote in message >>news:qKKdnXgOGaGWRQvanZ2dnUVZ_uOmnZ2d(a)giganews.com... >>> Having the R680 (HD3870 X2) at the time of the 8800 series launch would >>> have been an absolutely impossible leap. Remember, despite being late, >>> ATi/AMD still rushed the HD2900XT out the door, with certain parts of >>> the >>> silicon not working correctly (hardware AA resolve, UVD...). >>> >>> To the benefit of the consumer though, the 3870 was mainstream-priced >>> and >>> available in reasonable quantities. Remember the X850XT Platinum-rare >>> Edition cards going for $500? Did those things really contribute to >>> healthy competition? >>> >>> -- >>> "War is the continuation of politics by other means. >>> It can therefore be said that politics is war without >>> bloodshed while war is politics with bloodshed." >>> >>> "Tony DiMarzio" <tony.dimarzio(a)gmail.com> wrote in message >>> news:zYmdnWbRqPPQTAvanZ2dnUVZ_v6rnZ2d(a)comcast.com... >>>> Those COJ scores are pretty impressive. It would have been nice if >>>> ATI/AMD had the R680 lineup available at the time of the 8800 series >>>> launch. Better late than never I guess. >>>> >>>> Tony >>> >>> >> >> >
From: First of One on 24 Jan 2008 18:29 Intel acquired Havoc. Physics acceleration on video cards is dead in the absence of another API. -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "John Lewis" <john.dsl(a)verizon.net> wrote in message news:4798ce44.890444(a)news.verizon.net... > Not too long now for the single-card/single-CHIP solution to this woe. > Won't be inexpensive, but hey buy 2 cards using the same chip and use > the second oine for physics acceleration when not using it to impress > your friends with the fastest desktop graphics (in SLI) on the planet. > > John Lewis >
From: DRS on 24 Jan 2008 20:32 "First of One" <root(a)127.0.0.1> wrote in message news:kL2dnaevAMbsggTanZ2dnUVZ_vyinZ2d(a)giganews.com > Intel acquired Havoc. Physics acceleration on video cards is dead in > the absence of another API. It was dead the moment Microsoft decided DirectX Physics would be CPU-based.
From: First of One on 28 Jan 2008 20:46 Didn't read this too closely four days ago, but isn't CPU-based DirectX-anything an absolute oxymoron? Should we have DirectX AI while we are at it? :-) Or do the industry players foresee CPUs with different feature sets? ("This game requires DirectX 10.2b-compliant CPU... with Intel Application Accelerator v3.2.56789 Hotfix or later") -- "War is the continuation of politics by other means. It can therefore be said that politics is war without bloodshed while war is politics with bloodshed." "DRS" <drs(a)removethis.ihug.com.au> wrote in message news:47993c1f$0$17198$5a62ac22(a)per-qv1-newsreader-01.iinet.net.au... > "First of One" <root(a)127.0.0.1> wrote in message > news:kL2dnaevAMbsggTanZ2dnUVZ_vyinZ2d(a)giganews.com >> Intel acquired Havoc. Physics acceleration on video cards is dead in >> the absence of another API. > > It was dead the moment Microsoft decided DirectX Physics would be > CPU-based.
From: DRS on 31 Jan 2008 19:12 "First of One" <root(a)127.0.0.1> wrote in message news:RdKdneRTGfz0GAPanZ2dnUVZ_uidnZ2d(a)giganews.com > "DRS" <drs(a)removethis.ihug.com.au> wrote in message > news:47993c1f$0$17198$5a62ac22(a)per-qv1-newsreader-01.iinet.net.au... >> "First of One" <root(a)127.0.0.1> wrote in message >> news:kL2dnaevAMbsggTanZ2dnUVZ_vyinZ2d(a)giganews.com >>> Intel acquired Havoc. Physics acceleration on video cards is dead in >>> the absence of another API. >> >> It was dead the moment Microsoft decided DirectX Physics would be >> CPU-based. > Didn't read this too closely four days ago, but isn't CPU-based > DirectX-anything an absolute oxymoron? My bad (brain fart). The Direct Physics engine is/will be GPU-based (at least in the short to medium term; longer term CPU/GPU mergers remain speculative). My point is that once Microsoft, with its extensive influence on gaming via DirectX, decided its physics engine would not be PPU-based, the likes of Ageia were dead in the water. > Should we have DirectX AI > while we are at it? :-) I wouldn't put anything past Redmond.
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