From: Justanynickname on
Hi all,

I'm creating a simple game in director using 3ds max to create my 3d
enviroment/scene. I am not extremely fluent with director, but i would like to
think i have a basic grasp of its work flow, i have recently been introduced to
Havok inside Director and am using it for said game!

So without further ado, let me explain some issues:

1. Exporting my scene gives me an extreme loss in quality, is there some way
to set up shaders or material properties inside director? If so, how?

2. One of the materials would be illuminated, which i am guessing would also
be a shader!

3. Setting up physics, would i be better to define each object in the reactor
in 3ds max, or just do it all in havok?

4. Is it possible to have geometry that has no collision until another object
interacts with it?
[B][I](For example, a bridge with some missing planks - if i made the plank
invisble and no collision, so the player would fall throguh it. But then if the
player placed a specific object/box to the invisible plank could director then
make it appear and have collision?)[/B][/I]


Thats the main issues i have, if anyone could help me answer them or point me
int he right direction i would really appreciate it.

Thank you prior

From: the real POTMO on
Im no ninja with Havok but I can tell you that Adobes licence with Havok has
expired and they are not supporting that xtra any more. The new physics engine
bundled with Director 11 is called Ageia. Its really good.

With the 3d i suggest you download (and buy) the tool xtra "3DPI".
Its a window in director that expose all properties and functions for
3d-objects and let you modify them all.
And when you modify them you can trace the changes showing you how the syntax
for coding it looks like.

From: Justanynickname on
Hi, firstly thanks for your reply

Secondly i do have 3dpi, and will look into using it more ;)

Finally im using director mx...so i am using havok (part of my criteria) any
more info would be great, especially concerning 3dpi and shaders!

Thanks again!

From: Mike Blaustein on
The MAX exporter routinely tells you that you are using non-blinn
shaders even when you are in fact using blinn shaders. That is just
weird, but nothing to worry about. The dimensions of your bitmap
graphics will matter. They should always be powers of 2 (512x512 for
example). If you have non-powers-of-two dimensions, then the images can
get distorted or blurry.

Also, there is a setting in the exporter for the max texture size. If
you use that, it will automatically scale all your texture maps down to
whatever it is set for. That makes the file size smaller and, depending
on your source images, can impact the image quality.
From: Justanynickname on
thanks for the post,

ok great so im not going insane...its just max lol

I am mainly using simple RGB colours and not really images, but thank you for
the advice i will remember it for future reference.

Your reply was a great help, thank you again!

Still looking for any advice on shaders within director/lingo please...even if
someone can point me the direction of a tutorial e.g. a web link, that would be
fantastic!

Thanks guys