From: yrret on
Lately I've been doing a lot of mixing and mastering, which isn't something
I've done much of in the past. Its improving, most of my efforts have been
pretty good.

But for a couple tracks of hard, almost metal music I can't quite seem to
give that hard crush without giving it a gleam of white noise. I'm not sure
how to attack it. Any suggestions or approaches?


From: Scott Dorsey on
In article <XY98k.27903$Jx.17831(a)pd7urf1no>, yrret <bat(a)ahell.com> wrote:
>Lately I've been doing a lot of mixing and mastering, which isn't something
>I've done much of in the past. Its improving, most of my efforts have been
>pretty good.
>
>But for a couple tracks of hard, almost metal music I can't quite seem to
>give that hard crush without giving it a gleam of white noise. I'm not sure
>how to attack it. Any suggestions or approaches?

When you compress, you're making loud parts quieter and quiet parts louder.

If the original track has noise in it, compressing will make the noise much
worse.

Consequently if you intend on squishing very heavily, you need to start out
with very quiet material.
--scott
--
"C'est un Nagra. C'est suisse, et tres, tres precis."
From: yrret on

"Scott Dorsey" <kludge(a)panix.com> wrote in message
news:g3rb3a$f4f$1(a)panix2.panix.com...
> In article <XY98k.27903$Jx.17831(a)pd7urf1no>, yrret <bat(a)ahell.com> wrote:
>>Lately I've been doing a lot of mixing and mastering, which isn't
>>something
>>I've done much of in the past. Its improving, most of my efforts have
>>been
>>pretty good.
>>
>>But for a couple tracks of hard, almost metal music I can't quite seem to
>>give that hard crush without giving it a gleam of white noise. I'm not
>>sure
>>how to attack it. Any suggestions or approaches?
>
> When you compress, you're making loud parts quieter and quiet parts
> louder.
>
> If the original track has noise in it, compressing will make the noise
> much
> worse.
>
> Consequently if you intend on squishing very heavily, you need to start
> out
> with very quiet material.
> --scott
> --

Quiet, as in the original recording needs to happen at low levels. Or the
first mix needs to be very quiet? Or both?


From: Scott Dorsey on
In article <eLa8k.49467$gc5.28081(a)pd7urf2no>, yrret <bat(a)ahell.com> wrote:
>"Scott Dorsey" <kludge(a)panix.com> wrote in message
>news:g3rb3a$f4f$1(a)panix2.panix.com...
>> In article <XY98k.27903$Jx.17831(a)pd7urf1no>, yrret <bat(a)ahell.com> wrote:
>>>Lately I've been doing a lot of mixing and mastering, which isn't
>>>something
>>>I've done much of in the past. Its improving, most of my efforts have
>>>been
>>>pretty good.
>>>
>>>But for a couple tracks of hard, almost metal music I can't quite seem to
>>>give that hard crush without giving it a gleam of white noise. I'm not
>>>sure
>>>how to attack it. Any suggestions or approaches?
>>
>> When you compress, you're making loud parts quieter and quiet parts
>> louder.
>>
>> If the original track has noise in it, compressing will make the noise
>> much
>> worse.
>>
>> Consequently if you intend on squishing very heavily, you need to start
>> out
>> with very quiet material.
>
>Quiet, as in the original recording needs to happen at low levels. Or the
>first mix needs to be very quiet? Or both?

There has to be a very low noise floor on the original recording. Any
noise you have will be exaggerated phenomenally when the compression kicks in.
--scott

--
"C'est un Nagra. C'est suisse, et tres, tres precis."
From: Badmuts on

"yrret" <bat(a)ahell.com> wrote in message
news:XY98k.27903$Jx.17831(a)pd7urf1no...
> Lately I've been doing a lot of mixing and mastering, which isn't
something
> I've done much of in the past. Its improving, most of my efforts have
been
> pretty good.
>
> But for a couple tracks of hard, almost metal music I can't quite seem to
> give that hard crush without giving it a gleam of white noise. I'm not
sure
> how to attack it. Any suggestions or approaches?

- Don't squash it that hard and keep some of the dynamics. The end result
might sound much more impressive.
- Don't squash the entire song but only the parts that need it. Use
automation on the plugin, or use your hands on the hardware.
- Edit some of the noise out of the original material using a noise
reduction algorithm or eq on quiet/noisy parts. Watch out you don't degrade
the material. Or, even better, if you're the mixer, re-mix the material so
that the noise is out of the quiet parts (muting or lowering volume of
instruments etc. not producing sound)
- Have the mastering done by someone else. Doing both mixing and mastering
is not always a good idea.