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From: NV55 on 17 Jun 2008 20:59 Larrabee to also be presented at Hot Chips Friday 13th June 2008, 11:24:00 PM, written by Arun Since the rest of the internet is still at the stage where they're all excited about Larrabee being presented at Siggraph (hint: you guys are ten days late), we thought we'd let you know it will also be presented at Hot Chips, presumably with more of a hardware perspective. We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented. The implementation details of how they want to make raytracing fast may vary, but both see it is as a very important research project that should not, however, be applied too much too fast. It is amusing how it seems that NVIDIA thinks Intel takes raytracing more seriously than they really do, while Intel thinks the same for NVIDIA with rasterisation. As is true about many parts of the semiconductor industry and life in general, the truth is often in the middle. http://www.beyond3d.com/content/news/655
From: Bill Davidsen on 18 Jun 2008 16:36 NV55 wrote: > Larrabee to also be presented at Hot Chips > Friday 13th June 2008, 11:24:00 PM, written by Arun > > Since the rest of the internet is still at the stage where they're all > excited about Larrabee being presented at Siggraph (hint: you guys are > ten days late), we thought we'd let you know it will also be presented > at Hot Chips, presumably with more of a hardware perspective. > > We hope Intel will actually dare to make their strategy clear at these > two events, especially when it comes to rasterisation vs raytracing, > developer evangelism, and DirectX 11. Let's make one thing clear: > there's no real difference between the current ray tracing stratagems > of Intel and NVIDIA, or what will come out when the end games of both > are presented. > > The implementation details of how they want to make raytracing fast > may vary, but both see it is as a very important research project that > should not, however, be applied too much too fast. It is amusing how > it seems that NVIDIA thinks Intel takes raytracing more seriously than > they really do, while Intel thinks the same for NVIDIA with > rasterisation. As is true about many parts of the semiconductor > industry and life in general, the truth is often in the middle. > > http://www.beyond3d.com/content/news/655 In the context of graphics, AMD released a half-teraflop GPU chip, report a few days ago. Clearly it should work with games, video, and scientific computing. I think this is the GPU IBM used for their petaflop system, but I can't find the article quickly. http://www.engadget.com/2008/06/16/amds-firestream-9250-first-processor-to-top-1-teraflop/ -- Bill Davidsen He was a full-time professional cat, not some moonlighting ferret or weasel. He knew about these things.
From: NV55 on 19 Jun 2008 12:47 On Jun 18, 3:36 pm, Bill Davidsen <david...(a)tmr.com> wrote: > NV55 wrote: > > Larrabee to also be presented at Hot Chips > > Friday 13th June 2008, 11:24:00 PM, written by Arun > > > Since the rest of the internet is still at the stage where they're all > > excited about Larrabee being presented at Siggraph (hint: you guys are > > ten days late), we thought we'd let you know it will also be presented > > at Hot Chips, presumably with more of a hardware perspective. > > > We hope Intel will actually dare to make their strategy clear at these > > two events, especially when it comes to rasterisation vs raytracing, > > developer evangelism, and DirectX 11. Let's make one thing clear: > > there's no real difference between the current ray tracing stratagems > > of Intel and NVIDIA, or what will come out when the end games of both > > are presented. > > > The implementation details of how they want to make raytracing fast > > may vary, but both see it is as a very important research project that > > should not, however, be applied too much too fast. It is amusing how > > it seems that NVIDIA thinks Intel takes raytracing more seriously than > > they really do, while Intel thinks the same for NVIDIA with > > rasterisation. As is true about many parts of the semiconductor > > industry and life in general, the truth is often in the middle. > > >http://www.beyond3d.com/content/news/655 > > In the context of graphics, AMD released a half-teraflop GPU chip, > report a few days ago. Clearly it should work with games, video, and > scientific computing. I think this is the GPU IBM used for their > petaflop system, but I can't find the article quickly. > > http://www.engadget.com/2008/06/16/amds-firestream-9250-first-process... > > -- > Bill Davidsen > He was a full-time professional cat, not some moonlighting > ferret or weasel. He knew about these things. AMD released a *one* -full- TeraFLOP GPU, the RV770, which powers the Radeon HD 48xx series. Even the $200 4850 is 1 TeraFLOP. The faster $300 4870 coming in July is 1.2 TeraFLOP The $500 (I'll bet it'll be $600 tho) R700: 4870X2 with two RV770 GPUs will provide 2 TeraFLOPS per card when it gets released in August (or September). IBM did not use GPUs for their PetaFLOP supercomputer. They used an enhanced, double-precision tuned version of the CELL CPU, the IBM PowerXCell 8i, 12,960 of them, to reach that milestone.
From: NV55 on 19 Jun 2008 12:54 I forgot to mention, that with CrossFireX, four 4870 cards will offer about 5 TeraFLOPs performance. Roughly the same will be possible with two 4870X2 cards. Of course this is all for graphics processing and GPGPU applications.
From: Rev. 11D Meow! on 19 Jun 2008 13:06 "NV55" <nvidianv55(a)mail.com> wrote in message news:7c9c1edd-4631-43a4-aade-bfd2a3aabef0(a)c19g2000prf.googlegroups.com... >I forgot to mention, that with CrossFireX, four 4870 cards will > offer about 5 TeraFLOPs performance. > > Roughly the same will be possible with two 4870X2 cards. > > > Of course this is all for graphics processing and GPGPU applications. You drive a Chevy Nova, don't you?
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