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Prev: D11 Mac Projector Issues
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From: coocooforcocoapuffs on 4 Apr 2008 12:54 Hi, just got 11, and i had just started a DVD project using Mx2004 on a PC, but so glad to get Dir 11 on a mac now. That was almost unbearable. I don't see a whole lotta difference but perhaps thats a good thing and by design. My big question of the day, well maybe its more then one, is this: 1) The projector can be resized for exe/app files but my content is fixed, which is kinda weird if the user resizes the projector. I thought that by using [u]Lock stage size to movies size[/u] and [u]Center stage in Monitor[/u] all would be well, but apparently not! 2) I need to assign a button to fire off another executable (another app). How do I do that? U guessed it, I'm pretty new! 3) Quicktime movies using Qt native controls instead of assigned flash buttons (which I am used to) always starts the movie paused, even thought the paused checkbox is cleared. Is that a bug? Or maybe I have to create the QT movie to autostart in the first place? Confused. Well, thats it for now! thanks for ur help...we are a small country and really need it. FD in Nepal
From: Sean Wilson on 4 Apr 2008 15:19 > 1) The projector can be resized for exe/app files but my content is fixed, > which is kinda weird if the user resizes the projector. I thought that by > using [u]Lock stage size to movies size[/u] and [u]Center stage in Monitor[/u] > all would be well, but apparently not! So you want your content to resize to match the size of the screen? If so, you can set the drawRect of the stage, but be aware that some assets scale better than others. > 2) I need to assign a button to fire off another executable (another app). How > do I do that? U guessed it, I'm pretty new! Most folks use an xtra called Buddy API for this: <http://www.mods.com.au> If you *know* where the executable is located (for example, you're shipping it on CD in a folder beside your projector), you can try the lingo-native 'open()' command > 3) Quicktime movies using Qt native controls instead of assigned flash buttons > (which I am used to) always starts the movie paused, even thought the paused > checkbox is cleared. Is that a bug? Or maybe I have to create the QT movie to > autostart in the first place? Confused. You can add a behavior to the QT sprites to force them to start playing: -- kick-start QT: on beginSprite me sprite(me.spriteNum).movieRate = 1 end
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