From: cjebes on
I can't tell you how many times I have imported MP3s into a timeline, used the
"wait for cuepoint" selection in the timeline, and was able to make everything
work. Now that I'm using a stub projector to launch into other Director files,
the next movie launches, but when it come time to play the MP3, it just sails
right through like there's nothing there.

However, if I make a projector from this particular movie, the audio plays and
waits for the end cue point just like I have it set to do. I'm apparently
missing something in the stub projector that is not playing the audio on the
launched movies. I've crammed every Xtra I had into the projector, and now it
works. What Xtras should I have in there. I don't want to keep too much in
there and bloat the stub.

Thanks for any advice.
Sebes

From: Sean Wilson on
If it's a properly constructed stub, you shouldn't have any xtras
bundled into it. That being said, I'd be looking at swadcmpr, Sound
Control and DirectSound as being part of a minimal set for playing MP3
files on Windows.
From: Sean Wilson on
> I'd be looking at swadcmpr, Sound
> Control and DirectSound as being part of a minimal set for playing MP3
> files on Windows.

It looks like they are, and the easiest way to tell which xtras are
required for any asset is to start a new file, go to the Modify -> Movie
-> Xtras dialog and remove all the listed xtras. Then import the asset
type in question and re-open the dialog. It will show you the required
xtras.