|
From: cjebes on 14 Apr 2008 20:20 I can't tell you how many times I have imported MP3s into a timeline, used the "wait for cuepoint" selection in the timeline, and was able to make everything work. Now that I'm using a stub projector to launch into other Director files, the next movie launches, but when it come time to play the MP3, it just sails right through like there's nothing there. However, if I make a projector from this particular movie, the audio plays and waits for the end cue point just like I have it set to do. I'm apparently missing something in the stub projector that is not playing the audio on the launched movies. I've crammed every Xtra I had into the projector, and now it works. What Xtras should I have in there. I don't want to keep too much in there and bloat the stub. Thanks for any advice. Sebes
From: Sean Wilson on 15 Apr 2008 00:00 If it's a properly constructed stub, you shouldn't have any xtras bundled into it. That being said, I'd be looking at swadcmpr, Sound Control and DirectSound as being part of a minimal set for playing MP3 files on Windows.
From: Sean Wilson on 15 Apr 2008 00:19 > I'd be looking at swadcmpr, Sound > Control and DirectSound as being part of a minimal set for playing MP3 > files on Windows. It looks like they are, and the easiest way to tell which xtras are required for any asset is to start a new file, go to the Modify -> Movie -> Xtras dialog and remove all the listed xtras. Then import the asset type in question and re-open the dialog. It will show you the required xtras.
|
Pages: 1 Prev: DXR and Xtras questions Next: DVD. MAC projector Incorect Buton highlight position |