From: Macintosh Dragon on
Hello everyone! I was looking through some of my old Commodore
magazines and started thinking fondly about some of the magazine type-in
programs that I had used years ago. What were the most impressive
type-in programs that you remember from the commodore magazines? For me
the game "Crossroads 2: Pandemonium" from Compute!s Gazette immediately
comes to mind. Wow, what an incredible game for a type-in...I played it
for years after I got it.

I would love to hear what programs others thought were good!
Hopefully I'll be introduced to some good stuff that I missed!!!

Douglas

:)
From: dragonbreed on
Crossroads 2 ruled. I still play that occasionally.
Another one in Gazette(?) that I typed-in called "Whirlygig" or
something like that. It was about flying boomerangs chasing you down in
a maze, and you had to trap them by swinging doors. Very entertaining
and kept me busy for hours.
How funny: currently I consider myself a good typist, thanks to the
many type-in programs that I've gone through.. never took a typing
class ! ;)

From: Mark Smith on
It's got to be the bouncing balloon thing in the C64 User Manual ...
you know the one that doesn't work properly and introduces you to
debugging at a early age :-)

From: Joshua Griisser on
>Another one in Gazette(?) that I typed-in called "Whirlygig" or
>something like that. It was about flying boomerangs chasing you down in
>a maze, and you had to trap them by swinging doors. Very entertaining
>and kept me busy for hours.

That's "Turnabout", Oct. 1985. Someone has the article online:
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1985/10oct/oct85-Turnabout.jpg

>How funny: currently I consider myself a good typist, thanks to the
>many type-in programs that I've gone through.. never took a typing
>class ! ;)

I, too, fall into this category. I wouldn't be surprised if I typed in
over a megabyte of MLX listings, all told.

- Josh

From: Joshua Griisser on

Macintosh Dragon wrote:
> Hello everyone! I was looking through some of my old Commodore
> magazines and started thinking fondly about some of the magazine type-in
> programs that I had used years ago. What were the most impressive
> type-in programs that you remember from the commodore magazines? For me
> the game "Crossroads 2: Pandemonium" from Compute!s Gazette immediately
> comes to mind. Wow, what an incredible game for a type-in...I played it
> for years after I got it.
>
> I would love to hear what programs others thought were good!
> Hopefully I'll be introduced to some good stuff that I missed!!!

I've got a couple of personal favorites that I still wind up going back
to.

*"Heat Seeker" (Mar. 1985 Gazette) - one of the fastest action games
I've played on the C64. It takes some getting used to the controls
(they're a bit like Asteroids, but you're *always* in motion) - but
it's a very fun game once you've got the hang of it. See:
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1985/03mar/mar85-HeatSeekerA.jpg
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1985/03mar/mar85-HeatSeekerB.jpg

*"Laser Beam" (Oct. 1985 Compute!) - unique game concept; shoot colored
bouncing balls with a rotating laser, then grab them and haul them to a
basket - but you have to shoot the one that matches the border color.
Another fast and fun game. Unfortunately, the article isn't available
online yet.

*"Power Poker" (Nov. 1985 Gazette) - a solitare game where your
objective is to form poker hands on a 5x5 grid. See:
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1985/11nov/nov85-PowerPokerA.jpg
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1985/11nov/nov85-PowerPokerB.jpg

*"Final Defense" (Dec. 1989 Gazette) - excellent side scrolling shooter
featuring both land and sea phases. See:
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1989/12dec/dec89-FinalDefenseA.jpg
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1989/12dec/dec89-FinalDefenseB.jpg

*"Bounce" (Feb. 1991 Gazette section) - Side scrolling shooter with a
twist: you control a sphere that bounces up and down in a fixed sine
wave motion, and can only control the horizontal motion - so it takes
some careful planning to avoid collisions with enemies. Graphics are
quite good. Normally your sphere can take a couple of hits before
expiring, but you need to be careful; if you remain touching an
explosion, you'll die almost instantly. See:
http://www.devili.iki.fi/pub/Commodore/docs/magazines/gazette/1991/02feb/feb91-Bounce.jpg

*"Turbo Poker" (May 1992 Gazette section) - Innovative game concept,
and in a very short listing (less than 2KB of code). Basically a Tetris
variant with playing cards, and the objective is to form poker hands.
Article doesn't appear to be online.

*"Chain Reaction" (Jan. 1987 Compute) - interesting board game. Not
sure whether or not it's based on a real-world game. You and an
opponent (or the computer) place bombs in squares and try to blast your
opponent's bombs out by overloading them.

Aside from the games, I also found Gazette's "Fast Assembler" (Jan.
1986) and "Bassem" (Apr/May 1990) to be extremely useful. Both
assemblers were competitive with commercial packages of the time
(although today, cross assembling using a PC is far easier).

- Josh

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