From: rio on
"Wolfgang Kern" <nowhere(a)never.at> ha scritto

> Many old programs weren't aware of 'huge' RAM, VRAM
> and speed values, so they in fact often stumble into
> DIV overflow, my workaround for DOS-based programs is
> a tiny TSR which hooks DIV-exceptions and skips the

my "workaround" it is never to do that error (divide overflow error)

> faulty instruction with AX = FFFFh DX = 0.

> wolfgang (HEX-coder, but w/o magic)
> btw: you got a funny/weird name :)


From: Wolfgang Kern on

"rio" mentioned:

>> Many old programs weren't aware of 'huge' RAM, VRAM
>> and speed values, so they in fact often stumble into
>> DIV overflow, my workaround for DOS-based programs is
>> a tiny TSR which hooks DIV-exceptions and skips the

> my "workaround" it is never to do that error (divide overflow error)

Fine, do you really rewrite existing good but old tools and games
just to make them work on newer PCs ? :)
I found it more convenient to waste ~150 bytes RAM in a TSR.

>> faulty instruction with AX = FFFFh DX = 0.

__
wolfgang