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From: Valmir on 7 Aug 2007 22:16 Hi, I'm looking for an design pattern for objects that have to be visible or not under user rights. I'm mean for example: User A: Immortal user User B: Mortal user User C: stupid user Form has 3 buttons: New, Update and Delete User A can see and click on the 3 buttons User B can only click on New and Update buttons User C can only click on New button. Is there an design pattern to controls the visibility of objects in a windows form? Can someone give me directions or points to white papers for this? Thanks in advance
From: Daniel T. on 8 Aug 2007 00:24 Valmir <vcinquini(a)gmail.com> wrote: > Hi, I'm looking for an design pattern for objects that have to be > visible or not under user rights. I'm mean for example: > > User A: Immortal user > User B: Mortal user > User C: stupid user > > Form has 3 buttons: New, Update and Delete > > User A can see and click on the 3 buttons > User B can only click on New and Update buttons > User C can only click on New button. > > Is there an design pattern to controls the visibility of objects in a > windows form? Can someone give me directions or points to white papers > for this? I would use the Strategy pattern here. Each user type has a different algorithm that it passes to the window telling the window what to display.
From: H. S. Lahman on 8 Aug 2007 14:05 Responding to Valmir... > Hi, I'm looking for an design pattern for objects that have to be > visible or not under user rights. I'm mean for example: > > User A: Immortal user > User B: Mortal user > User C: stupid user > > Form has 3 buttons: New, Update and Delete > > User A can see and click on the 3 buttons > User B can only click on New and Update buttons > User C can only click on New button. > > Is there an design pattern to controls the visibility of objects in a > windows form? Can someone give me directions or points to white papers > for this? Not really. Basically one handles this with attributes in the UI. Typically the dialog has a set of button controls and each control has an attribute for whether it should be grayed out. The OS Window Manager handles the access based on the attribute value. One provides the attributes' values when the dialog is requested. Whoever in the problem solution is requesting the dialog should have access to the corresponding attribute of a User object. That is, the user's privileges are expressed in User attribute with values like {IMMORTAL, MORTAL, STUPID}. Then in the UI subsystem/layer that value is mapped to the UI control attribute values by a lookup table by a "factory" object when the dialog is instantiated. ************* There is nothing wrong with me that could not be cured by a capful of Drano. H. S. Lahman hsl(a)pathfindermda.com Pathfinder Solutions http://www.pathfindermda.com blog: http://pathfinderpeople.blogs.com/hslahman "Model-Based Translation: The Next Step in Agile Development". Email info(a)pathfindermda.com for your copy. Pathfinder is hiring: http://www.pathfindermda.com/about_us/careers_pos3.php. (888)OOA-PATH
From: topmind on 10 Aug 2007 04:23 On Aug 7, 9:24 pm, "Daniel T." <danie...(a)earthlink.net> wrote: > Valmir <vcinqu...(a)gmail.com> wrote: > > Hi, I'm looking for an design pattern for objects that have to be > > visible or not under user rights. I'm mean for example: > > > User A: Immortal user > > User B: Mortal user > > User C: stupid user > > > Form has 3 buttons: New, Update and Delete > > > User A can see and click on the 3 buttons > > User B can only click on New and Update buttons > > User C can only click on New button. > > > Is there an design pattern to controls the visibility of objects in a > > windows form? Can someone give me directions or points to white papers > > for this? > > I would use the Strategy pattern here. Each user type has a different > algorithm that it passes to the window telling the window what to > display. That won't work well because options often are not mutually exclusive. In other words, Strategies are too course a granularity much of the time. You can split them up smaller and smaller as the granularity of variance changes, but then you get a speghetti object mess. Some variation of set theory is more flexible and more managable IMO. -T-
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