From: Psycho Mantis on
Hey,

I'm new to flash, and I'm using tutorials to learn it.. I ran into this
problem:
I'm trying to make a music file play during my flash movie. Now the tutorial
on http://www.flashkit.com/tutorials/Audio/Adding_S-Eddie_Ca-19/more5.php site
tells me to select a frame, then click Modify -> frame. It isn't there! I'm
using flash Professional 2004. What should I do? I can't just insert the music
file into the first frame because the music file is about 3:30 minutes, so I'd
need about 6000 frames and I don't know how to do that (in an easy way)

Hope someone knows what to do..

tnx

From: Psycho Mantis on
I found out...Finally.
The properties window was there all the time; down in the screen. I can't believe I've been struggling with this so long and it's just there :S
From: tralfaz on
"Psycho Mantis" <webforumsuser(a)macromedia.com> wrote in message
news:d8hpci$75$1(a)forums.macromedia.com...
>I found out...Finally.
> The properties window was there all the time; down in the screen. I
> can't believe I've been struggling with this so long and it's just
> there :S


Suggestion.. If it is a background type sound and not synced to the
movie it would be much better to load the mp3 file externally. If you
keep it out of the swf file then the swf file can load up right away.
Using streaming mode, the sound will start playing after it downloads
for 5 seconds. On the other hand, if you import it into your library
you will be forced to wait until the whole 3 meg file downloads before
the swf starts to play. Loading an external mp3 file is just two
lines of code. You can copy and paste the code and then just change
the name of the sound file.
tralfaz

This code would go on frame 1. Do not loop to it!
Put the mp3 file in the same directory as the swf file.
Change the name "strings.mp3" to the name of your sound file.

s = new Sound(this);
s.loadSound( "strings.mp3",true); // start streaming mode

// if you want the sound to repeat when it ends, then add these
lines..
s.onSoundComplete = function () {
s.loadSound( "strings.mp3",true);
}