From: dee_shaa on
I have created a nice little application that uses video clips to guide you
through various tutorials, The problem though is that I have to time clips in
order for them to finish playing then jump to the next mark.

But it is entirely inconsistent, it will work fine then stop working
altogether. The file sizes are small and I have a good computer, whats
happening!

I know the first thought is that my computer cant handle it, but I dont think
that is the case.

The videos are set direct to stage

Jude:clock;

From: Sean Wilson on
In general, it's simpler to play video on a single frame, or a short
frame span, and monitor for the video finishing before sending the
playback head to the next frame/section. What the script might look like
depends on the type of video cast member you've implemented
From: dee_shaa on
Thanks for your help!
I am not sure though what you mean by your last sentence. "What the script
might look like
depends on the type of video cast member you've implemented". I am a pretty
much drag and drop kinda person and lingo seems to be quite tricky. Did you
mean I should be using some kinda code?

I see though what you mean, about keeping the video as one frame as this will
prevent the play head from shooting off at various speeds!

From: Sean Wilson on
What I meant was that you might have linked to your video file using
#realMedia, #digitalVideo, #quickTimeMedia, #windowsMedia, #DVD, #flash
or something else.
If you're wanting a script to "pause" the playback head on the frame
containing the video sprite until this video has finished, the script
might vary depending on the cast member type.
Open your message window and type:
put member("video").type
where you'd substitute your video member name for "video"

Alternatively, search this newsgroup and m.d.lingo as this is a FAQ