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From: w_danilo on 14 Apr 2008 17:10 Hi I have following script in the first frame and on the scene exist a sprite (under sprite(1)). The problem is, that this script, that exist from beginning on the stage is rotating, but this dynamic one not. Why? What I'm making wrong? function Mysz(lobj) { this.OBJ=lobj; } Mysz.prototype.enterFrame = function() { this.OBJ.rotation+=1 sprite(1).rotation+=1; } function prepareFrame() { var s1=channel(5).makeScriptedSprite(member("p1"), point(0,1)); s1.scriptInstanceList.append(new Mysz(s1)); }
From: w_danilo on 16 Apr 2008 08:23 PLEASE! I really need help with this problem :( I hope than anybody on this forum knows exactly what I'm doing wrong, because this is something pretty easy I think. Here is my sample scene with this problem : http://rapidshare.com/files/107786771/test3.dir.html Please if somebody knows what to do, write it :) Thanks ! :)
From: Sean Wilson on 18 Apr 2008 01:36 I downloaded your file and took a look. While I'm *much* more comfortable with Lingo than with JavaScript, I can't see that there's anything wrong with your code, and nothing I tried would make it work for me. Nor does it work in D10 when I rebuilt the file in that version. It looks like a bug - whether it's with the makeScriptedSprite() function or the implementation of sprite.rotation in JS or some combination of the 2 I can't say. According to trace() output to the message window, the scripted sprite *is* rotated, but this isn't visually reflected on the stage. Try logging it with Adobe, and I'll add it to the public bugbase
From: w_danilo on 5 May 2008 11:21 Hi, I have got only trial of Director 11. I was trying to contact Adobe, but nobody has replied me. I really wont to learn how to use JavvaScript and Director before I'll purchase it. So please ask Adobe about it. Thank you very much :):):)
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