From: WarDemonZ on
thanks guys, but still no joy, iv tried moving everything off frame 1 bar
static pictures, change the code to say preparemovie instead instead of start
movie, but i just dont think its even executing that code at all, i tried
making it does something obvious like making an object invisible on the centre
of ths screen, but it doesnt do it.

just to make sure iv not made a really amateur mistake, u set it up 'Movie' in
type instead of behaviour, and its on Preload : When needed, i tried making it
'before frame one' but not since iv moved the stuff of frame one etc, ill try
that now.

thats how i was taught to do the startmovie stuff

From: Dave C on
can you post the code in your on prepareMovie hander?
From: WarDemonZ on
its big, very very big, mainly cos on start it loads in the values of text
files that have been previously written into lists, like about 400 lines. just
now iv taken out a huge chunk of it and just put sprite(x).visible = 0 for
about 10 objects, and they dont disappear, so it clearly just isnt running it

From: WarDemonZ on
rite iv narrowed it down a little further, i think the problem is with the
xtras, the reason what i just tried didnt work was cos id changed it to a
behaviour and not back to a movie script so it wasnt running on start time, iv
isolated that what it doesnt like is the FileIO stuff, meaning that surely its
just a case of xtras. im gonna check im including the xtras properly and ill
post back what happens

From: Production Monkey on
I jumped in because I didn't want a newbie to be mis-informed.

WarDemonZ,

Basic Debugging: Add a break point to the beginning of your preparemovie
and/or startmovie handlers and step through the program.

If the break point is not hit, then the handler is not being run. If it is
hit, then step through each line until you hit the line with the error.