From: Mark Hobley on
I am trying to compile Return to Castle Wolfenstein from the source code:

cd ~/wolf-sdk/MP/src/unix/
../cons --release

During compile lots of messages scroll of the screen before I have had time to
read them. Is there a log file for these or is there a way of redirecting this
output to a log file ?

I did catch the following messages:

cc1: warning: -malign-loops is obsolete, use -falign-loops
cc1: warning: -malign-jumps is obsolete, use -falign-jumps
cc1: warning: -malign-functions is obsolete, use -falign-functions

Do I need to patch the .cons script, or should I just ignore these ?

cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/

The compile has created amongst othe things the following files:

../cgame/src/unix/cgame.mp.i386.so
../game/unix/qagame.mp.i386.so
../out/main/cgame.mp.i386.so
../out/main/qagame.mp.i386.so
../out/main/ui.mp.i386.so
../ui/src/unix/ui.mp.i386.so

Is one of these the main game executable or am I something missing ?

I have a Windows retail disk, but I am not sure which files I need from
this and where I have to copy them to.

What do I have to do next ?

Thanks in advance to anyone who can help.

Regards,

Mark.

--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE

Telephone: (0121) 422 6580

Email: markhobley at hotpop dot donottypethisbit com

http://markhobley.yi.org/

From: Mister_K on
You could always use nohup. This will create an output file called
nohup.out.

# nohup ./cons --release &

& runs the compile in the background
then run a tail on the nohup.out file

# tail -f nohup.out


===========================
= www.oyamaphotogrphy.com =
===========================


Mark Hobley wrote:
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>

--


From: Nobody U. Know on
Did you look at the functions? The may have been depreciated..

--
Todd Honea
"Mark Hobley" <markhobley(a)hotpop.deletethisbit.com> wrote in message
news:dinse2-m3q.ln1(a)neptune.markhobley.yi.org...
> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had
time to
> read them. Is there a log file for these or is there a way of redirecting
this
> output to a log file ?
>
> I did catch the following messages:
>
> cc1: warning: -malign-loops is obsolete, use -falign-loops
> cc1: warning: -malign-jumps is obsolete, use -falign-jumps
> cc1: warning: -malign-functions is obsolete, use -falign-functions
>
> Do I need to patch the .cons script, or should I just ignore these ?
>
> cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/
>
> The compile has created amongst othe things the following files:
>
> ./cgame/src/unix/cgame.mp.i386.so
> ./game/unix/qagame.mp.i386.so
> ./out/main/cgame.mp.i386.so
> ./out/main/qagame.mp.i386.so
> ./out/main/ui.mp.i386.so
> ./ui/src/unix/ui.mp.i386.so
>
> Is one of these the main game executable or am I something missing ?
>
> I have a Windows retail disk, but I am not sure which files I need from
> this and where I have to copy them to.
>
> What do I have to do next ?
>
> Thanks in advance to anyone who can help.
>
> Regards,
>
> Mark.
>
> --
> Mark Hobley
> 393 Quinton Road West
> Quinton
> Birmingham
> B32 1QE
>
> Telephone: (0121) 422 6580
>
> Email: markhobley at hotpop dot donottypethisbit com
>
> http://markhobley.yi.org/
>


From: Mark Hobley on
In alt.games.wolfenstein Nobody U. Know <nobody(a)nospam.com> wrote:

> Did you look at the functions? The may have been depreciated..

What would I need to do in this instance ?

I am using the latest source code.

Please advise.

Regards,

Mark.

--
Mark Hobley
393 Quinton Road West
Quinton
Birmingham
B32 1QE

Telephone: (0121) 422 6580

Email: markhobley at hotpop dot donottypethisbit com

http://markhobley.yi.org/

From: James Garvin on
Mark Hobley wrote:

> I am trying to compile Return to Castle Wolfenstein from the source code:
>
> cd ~/wolf-sdk/MP/src/unix/
> ./cons --release
>
> During compile lots of messages scroll of the screen before I have had time to
> read them. Is there a log file for these or is there a way of redirecting this
> output to a log file ?

../cons --release > logfile.txt

The > writes what you see to a file called logfile.txt