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From: Mark Hobley on 22 Feb 2005 18:08 I am trying to compile Return to Castle Wolfenstein from the source code: cd ~/wolf-sdk/MP/src/unix/ ../cons --release During compile lots of messages scroll of the screen before I have had time to read them. Is there a log file for these or is there a way of redirecting this output to a log file ? I did catch the following messages: cc1: warning: -malign-loops is obsolete, use -falign-loops cc1: warning: -malign-jumps is obsolete, use -falign-jumps cc1: warning: -malign-functions is obsolete, use -falign-functions Do I need to patch the .cons script, or should I just ignore these ? cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/ The compile has created amongst othe things the following files: ../cgame/src/unix/cgame.mp.i386.so ../game/unix/qagame.mp.i386.so ../out/main/cgame.mp.i386.so ../out/main/qagame.mp.i386.so ../out/main/ui.mp.i386.so ../ui/src/unix/ui.mp.i386.so Is one of these the main game executable or am I something missing ? I have a Windows retail disk, but I am not sure which files I need from this and where I have to copy them to. What do I have to do next ? Thanks in advance to anyone who can help. Regards, Mark. -- Mark Hobley 393 Quinton Road West Quinton Birmingham B32 1QE Telephone: (0121) 422 6580 Email: markhobley at hotpop dot donottypethisbit com http://markhobley.yi.org/
From: Mister_K on 22 Feb 2005 19:47 You could always use nohup. This will create an output file called nohup.out. # nohup ./cons --release & & runs the compile in the background then run a tail on the nohup.out file # tail -f nohup.out =========================== = www.oyamaphotogrphy.com = =========================== Mark Hobley wrote: > I am trying to compile Return to Castle Wolfenstein from the source code: > > cd ~/wolf-sdk/MP/src/unix/ > ./cons --release > > During compile lots of messages scroll of the screen before I have had time to > read them. Is there a log file for these or is there a way of redirecting this > output to a log file ? > > I did catch the following messages: > > cc1: warning: -malign-loops is obsolete, use -falign-loops > cc1: warning: -malign-jumps is obsolete, use -falign-jumps > cc1: warning: -malign-functions is obsolete, use -falign-functions > > Do I need to patch the .cons script, or should I just ignore these ? > > cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/ > > The compile has created amongst othe things the following files: > > ./cgame/src/unix/cgame.mp.i386.so > ./game/unix/qagame.mp.i386.so > ./out/main/cgame.mp.i386.so > ./out/main/qagame.mp.i386.so > ./out/main/ui.mp.i386.so > ./ui/src/unix/ui.mp.i386.so > > Is one of these the main game executable or am I something missing ? > > I have a Windows retail disk, but I am not sure which files I need from > this and where I have to copy them to. > > What do I have to do next ? > > Thanks in advance to anyone who can help. > > Regards, > > Mark. > --
From: Nobody U. Know on 22 Feb 2005 21:35 Did you look at the functions? The may have been depreciated.. -- Todd Honea "Mark Hobley" <markhobley(a)hotpop.deletethisbit.com> wrote in message news:dinse2-m3q.ln1(a)neptune.markhobley.yi.org... > I am trying to compile Return to Castle Wolfenstein from the source code: > > cd ~/wolf-sdk/MP/src/unix/ > ./cons --release > > During compile lots of messages scroll of the screen before I have had time to > read them. Is there a log file for these or is there a way of redirecting this > output to a log file ? > > I did catch the following messages: > > cc1: warning: -malign-loops is obsolete, use -falign-loops > cc1: warning: -malign-jumps is obsolete, use -falign-jumps > cc1: warning: -malign-functions is obsolete, use -falign-functions > > Do I need to patch the .cons script, or should I just ignore these ? > > cd ~/wolf-sdk/MP/src/unix/release-x86-Linux-/ > > The compile has created amongst othe things the following files: > > ./cgame/src/unix/cgame.mp.i386.so > ./game/unix/qagame.mp.i386.so > ./out/main/cgame.mp.i386.so > ./out/main/qagame.mp.i386.so > ./out/main/ui.mp.i386.so > ./ui/src/unix/ui.mp.i386.so > > Is one of these the main game executable or am I something missing ? > > I have a Windows retail disk, but I am not sure which files I need from > this and where I have to copy them to. > > What do I have to do next ? > > Thanks in advance to anyone who can help. > > Regards, > > Mark. > > -- > Mark Hobley > 393 Quinton Road West > Quinton > Birmingham > B32 1QE > > Telephone: (0121) 422 6580 > > Email: markhobley at hotpop dot donottypethisbit com > > http://markhobley.yi.org/ >
From: Mark Hobley on 22 Feb 2005 23:08 In alt.games.wolfenstein Nobody U. Know <nobody(a)nospam.com> wrote: > Did you look at the functions? The may have been depreciated.. What would I need to do in this instance ? I am using the latest source code. Please advise. Regards, Mark. -- Mark Hobley 393 Quinton Road West Quinton Birmingham B32 1QE Telephone: (0121) 422 6580 Email: markhobley at hotpop dot donottypethisbit com http://markhobley.yi.org/
From: James Garvin on 23 Feb 2005 01:21 Mark Hobley wrote: > I am trying to compile Return to Castle Wolfenstein from the source code: > > cd ~/wolf-sdk/MP/src/unix/ > ./cons --release > > During compile lots of messages scroll of the screen before I have had time to > read them. Is there a log file for these or is there a way of redirecting this > output to a log file ? ../cons --release > logfile.txt The > writes what you see to a file called logfile.txt
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