From: Bob Fry on
>>>>> "M" == Matt <mattb95(a)hotmail.com> writes:

M> Will all applications for Windows eventually become
M> multi-threaded and fully utilise a quad core setup?

Sure. About the time Windows itself becomes stable and bug-free.

What sort of apps are you running? At the moment, off-hand I think
only very specialized parallelized, shared-memory numerical apps will
truly take advantage of multiple cores. Or if you are running several
apps at a time that use cpu then multiple cores will help. Otherwise
I'd go for the faster clock rate.
--
The citizen who sees his society's democratic clothes being worn out
and does not cry it out, is not a patriot, but a traitor.
~ Mark Twain
From: Ken Maltby on

"Bob Fry" <bobfry(a)mailinator.com> wrote in message
news:lk76igm7.fsf(a)mailinator.com...
>>>>>> "M" == Matt <mattb95(a)hotmail.com> writes:
>
> M> Will all applications for Windows eventually become
> M> multi-threaded and fully utilise a quad core setup?
>
> Sure. About the time Windows itself becomes stable and bug-free.
>
> What sort of apps are you running? At the moment, off-hand I think
> only very specialized parallelized, shared-memory numerical apps will
> truly take advantage of multiple cores. Or if you are running several
> apps at a time that use cpu then multiple cores will help. Otherwise
> I'd go for the faster clock rate.
> --
> The citizen who sees his society's democratic clothes being worn out
> and does not cry it out, is not a patriot, but a traitor.
> ~ Mark Twain

One area that well often benefit from some form of
distributed processing is, video processing. There
are many who wouldn't think of creating a "render
farm" but would be glad if they could have access
to some of the benefits of such a setup. A Quad-
core approach may just match the scale and needs
of the home video Editor, at this time.

Luck;
Ken



From: Bob Fry on
>>>>> "KM" == Ken Maltby <kmaltby(a)sbcglobal.net> writes:

KM> One area that well often benefit from some form of
KM> distributed processing is, video processing.

One form of distributed processing used for many years is--using a
graphics card. For the home user, even video processing is better
handled using a good graphics card. Graphics processors are simply
very specialized vectorized processors, far more efficient than trying
to do the same thing with a general purpose cpu.

--
"Why do you sit there looking like an envelope without any address on
it?"
-Mark Twain

From: Ken Maltby on

"Bob Fry" <bobfry(a)mailinator.com> wrote in message
news:8x36i3st.fsf(a)mailinator.com...
>>>>>> "KM" == Ken Maltby <kmaltby(a)sbcglobal.net> writes:
>
> KM> One area that well often benefit from some form of
> KM> distributed processing is, video processing.
>
> One form of distributed processing used for many years is--using a
> graphics card. For the home user, even video processing is better
> handled using a good graphics card. Graphics processors are simply
> very specialized vectorized processors, far more efficient than trying
> to do the same thing with a general purpose cpu.
>

The video processing that I was referring to is not something
accomplished by the GPU of the normal video card. Except
for special hardware encoder cards ( Like Matrox's Real Time
cards) used during the editing and encoding of video; the software
editing programs rendering and encoding is done using the CPU or
CPUs when more than one is available. The time this adds to the
process of editing and authoring DVDs has always been a great
aggravation, and improvements in this area are very sought after.
The traditional approach, of those with the budget, has included
creation of a render farm, made up of many computers linked
together and all working on parts of the rendering or encoding
of the video.

Luck;
Ken


From: Patrick Vervoorn on
In article <kN2dnbZfqaIaSODanZ2dnUVZ_rWtnZ2d(a)giganews.com>,
Ken Maltby <kmaltby(a)sbcglobal.net> wrote:
>
>"Bob Fry" <bobfry(a)mailinator.com> wrote in message
>news:8x36i3st.fsf(a)mailinator.com...
>>>>>>> "KM" == Ken Maltby <kmaltby(a)sbcglobal.net> writes:
>>
>> KM> One area that well often benefit from some form of
>> KM> distributed processing is, video processing.
>>
>> One form of distributed processing used for many years is--using a
>> graphics card. For the home user, even video processing is better
>> handled using a good graphics card. Graphics processors are simply
>> very specialized vectorized processors, far more efficient than trying
>> to do the same thing with a general purpose cpu.
>>
>
> The video processing that I was referring to is not something
>accomplished by the GPU of the normal video card. Except
>for special hardware encoder cards ( Like Matrox's Real Time
>cards) used during the editing and encoding of video; the software
>editing programs rendering and encoding is done using the CPU or
>CPUs when more than one is available. The time this adds to the
>process of editing and authoring DVDs has always been a great
>aggravation, and improvements in this area are very sought after.
>The traditional approach, of those with the budget, has included
>creation of a render farm, made up of many computers linked
>together and all working on parts of the rendering or encoding
>of the video.

While I don't have extensive experience in this field, I _have_ 'recoded'
a few DVDs from 4.7+ GB to exactly 4.7GB using 'Nero Recode', and I
noticed this tool makes use of all 4 cores on my Q6600. So this is one
area where a Quad-Core will significantly outperform a Dual-Core CPU. See
also the equivalent Benchmarks on, for instance, Tom's Hardware site, the
CPU overview.

Beyond that, I thought long and hard about the Q6600 vs the E6850 since
they were, give or take a few EUROs, exactly the same price when I was
putting together my new 'Game-Rig'. After reading some articles about
upcoming 3D engines, I decided I would take the gamble of going for the
slower-clocked Quad-Core vs the Higher-Clocked Dual-Core. Time will tell
if I made the right choice, but the Q6600 is certainly a lot of (perhaps
theoretical) horsepower compared to an E6850.

So if a lot of these get sold and are in the market, developers will
notice this (see for instance Valve's periodical HW survey via Steam) and
hopefully make use of this extra horsepower.

Regards,

Patrick.