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From: dqmedia on 5 May 2008 13:19 Greetings, I have been having difficulty getting a smooth blend over time, i.e., fading an image out. The transitions appear to be "stepping" through the gradient, rather than fading smoothly from 100% tp 0%. I have tried different settings within "Copy", "Blend" and "Transparency" but nothing I attempt seems to address the clunky look of an awkward segue. I welcome any tips or advice. Thanks, Doug
From: Rob Dillon on 5 May 2008 13:49 How are you making this fade? Are you using Lingo, or are you using the score, or are you using a built in transition, or are you using a third party transition?
From: dqmedia on 5 May 2008 14:46 Hi Rob, Thanks for responding. I have moved a cast member to the stage and then set the blend up in a sprite using the settings in the Property Inspector. Thanks, Doug
From: Mike Blaustein on 5 May 2008 15:06 Over how many frames does it blend? If you have the blend go from 100 to 0 in 3 frames, it will not be very smooth... Depending upon how you have your program setup, it may be advantageious to do the blend in Lingo. This will do it for example. Put this on the sprite that will fade. Where it has "blend-1", you can change that to any whole integer and it will speed up the fade (put in a 2 and it will double the fade speed). property pFade on beginSprite me pFade=1 sprite(me.spriteNum).blend=100 end on enterFrame me if pFade then if sprite(me.spriteNum).blend<=0 then pFade=0 else sprite(me.spriteNum).blend=sprite(me.spriteNum).blend-1 end if end if end
From: dqmedia on 5 May 2008 16:09
Hi Mike, Thanks for this advice. I will give it a try. Yes, it is a very short fade 5-10 frames--just to take the edge off a transition. Cheers, Doug |