From: Darrel Hoffman on
For some reason, the Sprite Toolbar is not cooperating anymore. When I
select a sprite (either in score or on stage) the numbers and such don't
update. If I then click on the toolbar, the numbers update, but they should
change whenever I select a sprite, not continue displaying the stats for the
last thing I had selected. I've had this problem for a while, actually, and
it usually goes away with a quit/reload (only to return after another 10
minutes or so of working, sigh). But this one's new: on top of that, I can
now no longer change values in the toolbar. The X and Y, Height and Width,
Left, Right, Top and Bottom, Rotation and Skew, and the Start and End Frame
things simply don't work at all. I type in a number, hit return, and it
just changes back to what it was. Quitting and restarting has no effect.
I'm thinking maybe my project is getting a little large and I'm having
memory issues possibly? But it's not really THAT large to be honest. I've
made bigger (though possibly less complicated) without issues. Has anyone
else ever run into this annoyance?

I must say it really sucks having to drag the scale-handles pixel by pixel
because the H and W fields won't let me enter a value manually. I can
handle the X and Y thing - at least I've got the arrow-keys to do
pixel-nudging. But the H and W (and by extension L, R, T, and B) are the
worst to do by hand. Also annoying was one case where I was rotating
something 90 degrees, and accidentally let go of the shift immediately
before releasing the mouse, getting stuck with something like 90.2 degrees.
Once that happened, it was impossible to get it back to exactly 90, because
the snap will only work based on your current rotation, so I get 60.2, 75.2,
90.2, 105.2, 120.2, etc. I had to delete the sprite and recreate it in
order to get the angle right. I can't keep working like this - how do I fix
this?


From: Sean Wilson on
Try using the Property Inspector instead. If it gets in your way too
often, you can turn off Num Lock and use the / key on the keypad to
toggle its visibility, or use Ctrl+Alt+S. I haven't used the Sprite
Toolbar since around version 7 and I haven't missed it since
accommodating the PI into my workflow.
You could also use your message window to tweak width, rotation, etc.
From: Mike Blaustein on
Do you have a whole lot of 3rd party xtras? I have found that things
get really flaky when editing very large Director movies if there are
loads of xtras. A lot of time, I can fix the issue by temporarily
removing a bunch of the larger xtras that are not needed by the app I'm
working on. Impressario for example... removing it often fixes a lot of
strange issues. In my case, I have a movie with, say, 8 casts. I open
the file, and only 3 casts open up. Everything works, but I can not get
those casts open, so it is hard to find scripts or members. Also, some
dropdown menus get weird, like when I go to file, recent movies, most of
them will be blank, particularly those with long filenames.

I never use the sprite toolbar, but it sounds like a similar issue. Try
closing Director, then remove a bunch of xtras that you don't need right
now. Open Director up and see if that magically fixed it. It might
help... or not...
From: Darrel Hoffman on
No, no xtras at all, really. Well, FileIO, but that's not really 3rd-party.
The complete xtras list inclues: Text Asset.x32, TextXtra.x32, Font
Xtra.x32, Flash Asset.x32, SWADCmpr.x32, and FileIo.x32. Nothing out of the
ordinary there, I think.


From: Sean Wilson on
I think Mike's referring to having them *installed* in the authoring
environment, and suggesting you temporarily remove currently unused ones
while authoring.