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From: Darrel Hoffman on 9 Apr 2008 14:05 For some reason, the Sprite Toolbar is not cooperating anymore. When I select a sprite (either in score or on stage) the numbers and such don't update. If I then click on the toolbar, the numbers update, but they should change whenever I select a sprite, not continue displaying the stats for the last thing I had selected. I've had this problem for a while, actually, and it usually goes away with a quit/reload (only to return after another 10 minutes or so of working, sigh). But this one's new: on top of that, I can now no longer change values in the toolbar. The X and Y, Height and Width, Left, Right, Top and Bottom, Rotation and Skew, and the Start and End Frame things simply don't work at all. I type in a number, hit return, and it just changes back to what it was. Quitting and restarting has no effect. I'm thinking maybe my project is getting a little large and I'm having memory issues possibly? But it's not really THAT large to be honest. I've made bigger (though possibly less complicated) without issues. Has anyone else ever run into this annoyance? I must say it really sucks having to drag the scale-handles pixel by pixel because the H and W fields won't let me enter a value manually. I can handle the X and Y thing - at least I've got the arrow-keys to do pixel-nudging. But the H and W (and by extension L, R, T, and B) are the worst to do by hand. Also annoying was one case where I was rotating something 90 degrees, and accidentally let go of the shift immediately before releasing the mouse, getting stuck with something like 90.2 degrees. Once that happened, it was impossible to get it back to exactly 90, because the snap will only work based on your current rotation, so I get 60.2, 75.2, 90.2, 105.2, 120.2, etc. I had to delete the sprite and recreate it in order to get the angle right. I can't keep working like this - how do I fix this?
From: Sean Wilson on 9 Apr 2008 18:45 Try using the Property Inspector instead. If it gets in your way too often, you can turn off Num Lock and use the / key on the keypad to toggle its visibility, or use Ctrl+Alt+S. I haven't used the Sprite Toolbar since around version 7 and I haven't missed it since accommodating the PI into my workflow. You could also use your message window to tweak width, rotation, etc.
From: Mike Blaustein on 9 Apr 2008 19:27 Do you have a whole lot of 3rd party xtras? I have found that things get really flaky when editing very large Director movies if there are loads of xtras. A lot of time, I can fix the issue by temporarily removing a bunch of the larger xtras that are not needed by the app I'm working on. Impressario for example... removing it often fixes a lot of strange issues. In my case, I have a movie with, say, 8 casts. I open the file, and only 3 casts open up. Everything works, but I can not get those casts open, so it is hard to find scripts or members. Also, some dropdown menus get weird, like when I go to file, recent movies, most of them will be blank, particularly those with long filenames. I never use the sprite toolbar, but it sounds like a similar issue. Try closing Director, then remove a bunch of xtras that you don't need right now. Open Director up and see if that magically fixed it. It might help... or not...
From: Darrel Hoffman on 10 Apr 2008 00:01 No, no xtras at all, really. Well, FileIO, but that's not really 3rd-party. The complete xtras list inclues: Text Asset.x32, TextXtra.x32, Font Xtra.x32, Flash Asset.x32, SWADCmpr.x32, and FileIo.x32. Nothing out of the ordinary there, I think.
From: Sean Wilson on 10 Apr 2008 00:04 I think Mike's referring to having them *installed* in the authoring environment, and suggesting you temporarily remove currently unused ones while authoring.
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