From: pogue:mahone on
Hello all, I'm in a bit of a rush to get a demo together so any help would be
most gratefully received.
I have created an animation (using 3ds Max) which I have rendered out as a
sequence of frames (.png files). It basically shows four coloured discs with
text on each side. The text on the front shows a single heading on each, while
the reverse of each disk shows 3 subheadings. The animation is 200 frames in
length. Frame 1-50 shows the blue disc spin towards the camera(viewer)
revealing the text on the other side. Frame 51-100 shows the red disk spin
towards the camera revealing the text on the other side, and likewise 101-150
yellow & 151-200 green. Hopefully you get the picture.
What I want to do is use these frames as a basis for a navigation tool, where
the mouse hovering over any of the disks would trigger a certain portion of the
animation to play eg. Hover over the red disk triggers frame 51-100 then stops
at 100. Frame 100 shows the reverse of the red disk with a sub menu text on it.
At this point I want to be able to either click any of the sub headings, which
would take me to another page, or move the mouse off the red disk and the
animation plays backwards from 100 to 51. Like wise with each of the other
three disks.
I?m using CS3. I have only a very basic knowledge of flash. I occasionally use
it to produce flash versions of animations, but I haven?t done anything much
with buttons & actions before, which I imagine might be the solution here.
Should the animation be split into 4 seperate clips? I have no idea where to
start.
I have consulted the help files & the video workshop, but hopefully someone
can give me some advice or point me in the direction of a good tutorial on the
subject.