From: JoeC on
I have created a binary graphics type and I save them as binary
files. I can load those files in my graphics constructor but I would
like to load them as resources. The data in the file is first the
number of graphics (int) then a vector or an array of the data of BYTE
types.

How do I read the resource then take the data from the resource and
put it right places in my object.

This is how I save the data:
void graphic::save(std::ofstream& f){
f.write((char*)&number, sizeof(int));
for(int lp = 0; lp != (size * number); lp++){
f.write((char*)&bitData[lp], sizeof(BYTE));
}
}

From: Grzegorz Wróbel on
JoeC wrote:
> I have created a binary graphics type and I save them as binary
> files. I can load those files in my graphics constructor but I would
> like to load them as resources. The data in the file is first the
> number of graphics (int) then a vector or an array of the data of BYTE
> types.
>
> How do I read the resource then take the data from the resource and

Something like:

void* p = NULL;
HRSRC hRes =
FindResource(hInstance,MAKEINTRESOURCE(IDR_BIN1),TEXT("BINARY"));
if(hRes){
HGLOBAL hglob = LoadResource(hInstance,hRes);
if(hglob)
p = LockResource(hglob);
}

p should point to your binary data now

--
Grzegorz Wr�bel
677265676F727940346E6575726F6E732E636F6D
From: JoeC on
On Jul 4, 4:54 am, Grzegorz Wróbel </dev/n...(a)localhost.localdomain>
wrote:
> JoeC wrote:
> > I have created a binary graphics type and I save them as binary
> > files. I can load those files in my graphics constructor but I would
> > like to load them as resources. The data in the file is first the
> > number of graphics (int) then a vector or an array of the data of BYTE
> > types.
>
> > How do I read the resource then take the data from the resource and
>
> Something like:
>
> void* p = NULL;
> HRSRC hRes =
> FindResource(hInstance,MAKEINTRESOURCE(IDR_BIN1),TEXT("BINARY"));
> if(hRes){
> HGLOBAL hglob = LoadResource(hInstance,hRes);
> if(hglob)
> p = LockResource(hglob);
>
> }
>
> p should point to your binary data now
>
> --
> Grzegorz Wróbel
> 677265676F727940346E6575726F6E732E636F6D

Thanks that is all very useful, now I have to figure out how to write
the scrips for all this. I have my resource file:
#define IDR_BINTYPE 500
.rc:
IDR_BINTYPE BINTYPE "pointer.bin"

This is in my main function:
point = new graphic(IDR_BINTYPE, hinstance);
and it says that IDR_BINYTPE 36
C:\Documents and Settings\Work\My Documents\C++\makeGr\main.cpp
`IDR_BINTYPE' undeclared (first use this function)
From: JoeC on
On Jul 4, 4:54 am, Grzegorz Wróbel </dev/n...(a)localhost.localdomain>
wrote:
> JoeC wrote:
> > I have created a binary graphics type and I save them as binary
> > files. I can load those files in my graphics constructor but I would
> > like to load them as resources. The data in the file is first the
> > number of graphics (int) then a vector or an array of the data of BYTE
> > types.
>
> > How do I read the resource then take the data from the resource and
>
> Something like:
>
> void* p = NULL;
> HRSRC hRes =
> FindResource(hInstance,MAKEINTRESOURCE(IDR_BIN1),TEXT("BINARY"));
> if(hRes){
> HGLOBAL hglob = LoadResource(hInstance,hRes);
> if(hglob)
> p = LockResource(hglob);
>
> }
>
> p should point to your binary data now
>
> --
> Grzegorz Wróbel
> 677265676F727940346E6575726F6E732E636F6D

I am trying to work with the code I don't have good resources on how
to do what I am trying to do. so p points to the data, how do I copy
the data in p to my two variables
int end (used to count the number of data elements and
BYTE the data elements that go into a vector.
From: Grzegorz Wróbel on
JoeC wrote:
>
> I am trying to work with the code I don't have good resources on how
> to do what I am trying to do. so p points to the data, how do I copy
> the data in p to my two variables
> int end (used to count the number of data elements and
> BYTE the data elements that go into a vector.

However you like. You can use memcpy, you can cast void pointer p to
pointer of any type you wish and and then either use index operator with
it or dereference it. What's the problem? You don't know how to use
pointers?

--
Grzegorz Wr�bel
677265676F727940346E6575726F6E732E636F6D