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From: Jamaisme on 6 May 2008 10:15 Hopefully i have a real easy question. I have a movie clip that i saved in a library. I gave the movie clip an instance name so I can instantiate the movie in my document class. The movie clip itself has 3 layers. So i instantiate the movie clip, add a mouseevent to the movie clip instance and then add it to my stage(addchild()). My problem is that the MouseEvent.target could be any of the 3 layers of my movie clip, I was expecting the MouseEvent.target would be the entire movie clip. So when i go to change the x, y position of the MouseEvent.target, only the 1 layer moves and my movieclip becomes disjoint. Hopefully someone can give me an easy way to test to see which layer is returned by the MouseEvent and then I can move the entire movie clip instead of just the one layer. Thanks in advance.
From: NedWebs on 6 May 2008 11:06 It sounds like your movieclip is made up of movieclips and you're only targeting one of them to move within the movieclip (as opposed to targeting the entire movieclip). The scenario you described is a bit hard to dissect. Could you attach some of the code you use that surrounds the situation?
From: Jamaisme on 6 May 2008 11:30 NedWebs, you hit it on the head. My movie clip is made up of movie clips(I dont know what the proper terminology of the movieclip that contains the other movie clips, parent movieclip?). So is there a way to get back to the parent movieclip when one of the children movie clips are targeted? In my action script i only instantiate the parent movieclip, so i assume the children movie would have to be related to the parent movieclip in some fashion. So when my MouseEvent.Target is one of those child movieclips I need to somehow reference the parent movieclip and move it.. I dont have the code here with me, but I can post it when i get home tonight.
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