From: steveu on
>On 11/17/2009 6:41 PM, gretzteam wrote:
>>> Do like Glen said, and hard-code one location.
>>>
>>> Or store values at half-locations, i.e. pi * (1/2048, 3/2048 ...
>>> 2047/2048). Not only does this now wrap nicer, but you never have to
>>> deal with 1 -- just 0.9999997.
>>
>> Got it!
>> I guess this has a bunch of advantages!
>> 1) Not storing 1.0 is a good one from the ROM width perspective.
>> 2) The ROM address can be generated with a simple one-complement
(inverse
>> all bits) when we detect the 2nd and 4th quadrant! Which also save the
>> extra address bit I needed!
>>
>> Now it all sounds obvious, but I litterally spent the whole day on
>> this...should have posted earlier!
>>
>> Thanks a lot!
>>
>> Dave
>
>Sounds like a day well spent to me. Getting those insights into
>implementation issues can help a lot in building efficient systems.

If you show any inside about efficiency these days, people think you are
old. :-)

Steve

From: glen herrmannsfeldt on
Tim Wescott <tim(a)seemywebsite.com> wrote:
(snip)

> Do like Glen said, and hard-code one location.

> Or store values at half-locations, i.e. pi * (1/2048, 3/2048 ...
> 2047/2048). Not only does this now wrap nicer, but you never have to
> deal with 1 -- just 0.9999997.

That sounds like the best way for use with phase accumulators.

Somewhere I still have the National Semiconductor data book
with a ROM sine lookup table. That was in the NMOS days, so
it was pretty small, but I am pretty sure it didn't use the
half location method. There were additional ROMS to do linear
interpolation to get more bits.

-- glen
From: gretzteam on
>Tim Wescott <tim(a)seemywebsite.com> wrote:
>(snip)
>
>> Do like Glen said, and hard-code one location.
>
>> Or store values at half-locations, i.e. pi * (1/2048, 3/2048 ...
>> 2047/2048). Not only does this now wrap nicer, but you never have to
>> deal with 1 -- just 0.9999997.
>
>That sounds like the best way for use with phase accumulators.
>
>Somewhere I still have the National Semiconductor data book
>with a ROM sine lookup table. That was in the NMOS days, so
>it was pretty small, but I am pretty sure it didn't use the
>half location method. There were additional ROMS to do linear
>interpolation to get more bits.
>
>-- glen
>

Hi Glen,
I think the 1/4 sine wave trick comes pretty much for free (one mux for
which the select line is already available, and negating all bits of a
bus). My understanding is that it should always be used.

Then, more complicated/costly compression algorithms can be implemented
(Sunderland, Nicholas...). Then one can start dithering or noise shaping
the NCO. It seems to me that the performance trade-off for each of those
methods is not obvious and highly depends on the application and technology
where the DDS is to be implemented.

I think those two papers are really helpful!

http://www.echelonembedded.com/dsphwlab/files/DDS_Lab_PDFs/DDS1.pdf
http://www.echelonembedded.com/dsphwlab/files/DDS_Lab_PDFs/DDS2.pdf

Let me know if there is the newest and greatest compression method that
I'm not aware of!

Thanks,

From: Eric Jacobsen on
On 11/17/2009 11:26 PM, steveu wrote:
>> On 11/17/2009 6:41 PM, gretzteam wrote:
>>>> Do like Glen said, and hard-code one location.
>>>>
>>>> Or store values at half-locations, i.e. pi * (1/2048, 3/2048 ...
>>>> 2047/2048). Not only does this now wrap nicer, but you never have to
>>>> deal with 1 -- just 0.9999997.
>>> Got it!
>>> I guess this has a bunch of advantages!
>>> 1) Not storing 1.0 is a good one from the ROM width perspective.
>>> 2) The ROM address can be generated with a simple one-complement
> (inverse
>>> all bits) when we detect the 2nd and 4th quadrant! Which also save the
>>> extra address bit I needed!
>>>
>>> Now it all sounds obvious, but I litterally spent the whole day on
>>> this...should have posted earlier!
>>>
>>> Thanks a lot!
>>>
>>> Dave
>> Sounds like a day well spent to me. Getting those insights into
>> implementation issues can help a lot in building efficient systems.
>
> If you show any inside about efficiency these days, people think you are
> old. :-)
>
> Steve

Unfortunately that's true. Resources like memory and gates are so cheap
there's little motivation to be efficient.

Apparently a recent technology blog somewhere was decrying the horrors
that one of the new high-capability smart phones only has 256 megabytes
of FLASH memory for user application storage, and clearly that was not
enough. I subsequently had to explain to somebody that the only reason
so many apps need GBytes of disk space is that there's little motivation
to be efficient so the tools and programmers just waste it. Development
cost and time to market are far more important than memory cost.

Fortunately the apps for the handhelds are still, apparently, at least
for now, reasonably efficient and typically only take up a few MBytes or
so. Certainly when handheld devices have cheap gigabytes available the
apps will bloat to fill it up.

--
Eric Jacobsen
Minister of Algorithms
Abineau Communications
http://www.abineau.com
From: rickman on
On Nov 18, 11:18 am, Eric Jacobsen <eric.jacob...(a)ieee.org> wrote:
>
> Apparently a recent technology blog somewhere was decrying the horrors
> that one of the new high-capability smart phones only has 256 megabytes
> of FLASH memory for user application storage, and clearly that was not
> enough.  

And yet, they limit the text message storage to 150 messages on my
phone! Maybe they *do* need more than 256 MB of storage... ;^)

Rick