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Prev: [Beginner Problem] Varibles not getting assigned correctly
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From: Niklas Holsti on 11 Jan 2008 03:01 Shane Smith wrote: > Hi all, > > I'm trying to write a simple program (that manacla game), I've > encountered a problem where the variables that are used in a nested > procedure can't be assigned a value. I'm using GNAT 4.1.2 on Linux. I think your conclusion ("can't be assigned a value") is too strong; what you really observed is "gdb displays an unexpected value". I occasionally get weird values from gdb (which I seldom use, though) from Ada programs, where a Text_IO.Put at the same place shows the correct, expected value. > type arr_point is access pits; > board : arr_point; It's not necessarily relevant, but I'm curious why you use an access type for the board. Are there several boards? (I don't know this game.) By the way, even with an access type, you don't need the ".all" below, where you write board.all(2 .. 7), you can write just board(2 .. 7). The ".all" is implied when you index an array or take a slice of it. > procedure Status (Player : in integer) > is > > begin > -- Check if 'playing pits' are empty, if not exit > while board.all(2 .. 7) = (0,0,0,0,0,0) or board.all(9 .. 14) = > (0,0,0,0,0,0) loop Why are you looping here? The only thing that may change in the loop is the Winner variable, so the loop either never starts, or exits in the first iteration, or never exits. > if Player = 1 then > if board.all(2 .. 7) = (0,0,0,0,0,0) then > Winner := 1; If this happens, the loop gets stuck and never exits. > else exit; > end if; > else > if board.all(9 .. 14) = (0,0,0,0,0,0) then > Winner := 2; Same here. > else exit; > end if; > end if; > end loop; > end Status; > > In gdb 'p winner' gives "$14 = 7270388". At what point in the program did you give that gdb command? That is, where did you break the program's execution? If I had this problem I would first use Text_IO, not gdb, to print out the values of the variables. If you do that, and you still get the wrong value, perhaps you could show a bit more of the program in your nest posting. HTH -- Niklas Holsti Tidorum Ltd niklas holsti tidorum fi . @ .
From: Peter Hermann on 11 Jan 2008 05:46 Shane Smith <rusty_(a)users.sourceforge.net> wrote: > I'm trying to write a simple program (that manacla game), I've you might have a look at http://www.sofport.com:5055/appletmagic/download/ ;-)
From: Jeffrey R. Carter on 11 Jan 2008 12:51 Shane Smith wrote: > > type pits is array (1 .. 14) of Integer; > type Score_Type is array (1 .. 2) of integer; Your code would be easier to understand (and hence to comment on) if you were consistent in your capitalization. What does it mean for a pit or a score to be negative? Perhaps Natural or another type or subtype based on the rules of the game would be better for the component types here. I presume the index of Score_Type represents a specific player. Using numbers is probably not a good way to identify a player; an enumeration type might be better: type Player_ID is (Human, Computer); or some such. > type arr_point is access pits; > board : arr_point; I see no reason to use access types in this program. > procedure Status (Player : in integer) It appears that the purpose of Status is to assign to Winner. It's usually clearer to pass parameters than to modify global variables. I would think you'd want something like procedure Status (Player : in Player_ID; Board : in Pits; Winner : out Player_ID); Others have addressed your questions, so I won't repeat that here. I haven't used a debugger for years, so I find it usually quicker to stick in some output that to relearn how to use one. Given that gdb sometimes misbehaves, it can be more effective, too. -- Jeff Carter "Propose to an Englishman any principle, or any instrument, however admirable, and you will observe that the whole effort of the English mind is directed to find a difficulty, a defect, or an impossibility in it. If you speak to him of a machine for peeling a potato, he will pronounce it impossible: if you peel a potato with it before his eyes, he will declare it useless, because it will not slice a pineapple." Charles Babbage 92
From: Steve on 11 Jan 2008 22:00 "Shane Smith" <rusty_(a)users.sourceforge.net> wrote in message news:13oe10uh39g0v85(a)corp.supernews.com... > Hi all, > > I'm trying to write a simple program (that manacla game), I've > encountered a problem where the variables that are used in a nested > procedure can't be assigned a value. I'm using GNAT 4.1.2 on Linux. > Hi. Since you volunteered "beginner" problem I would like to make a suggestion on program structure. When I was in college (a couple of decades ago) where I learned Pascal, one of my instructors had the requirement that no global variables were permitted. Only global types. If you are want to avoid using multiple packages (until you're a little... very little) farther along you can structure the main procedure: procedure Manacala is procedure A( ... args ... ) is begin ... end A; procedure Main is ... variables delclared here .. begin ... code here that passes arguments to other procedures/functions end Main; begin Main; end Manacala; When programs are broken down this way you can understand the operation of a procedure or function based on just the arguments and the type definitions. This makes it easy to understand small pieces of code and how they interact with data. Regards, Steve (The Duck) > ---CODE--- > > procedure Manacla is > > type pits is array (1 .. 14) of Integer; > type Score_Type is array (1 .. 2) of integer; > type arr_point is access pits; > board : arr_point; > > Score1 : Integer := 0; > Score2 : Integer := 0; > Scores : Score_type := (0,0); > Player : Integer range 1 .. 2 := 1; > Winner : integer := 0; > Test : constant integer := 11; > Pit : Integer := 0; > > ... > > procedure Status (Player : in integer) > is > > begin > -- Check if 'playing pits' are empty, if not exit > while board.all(2 .. 7) = (0,0,0,0,0,0) or board.all(9 .. 14) = > (0,0,0,0,0,0) loop > > if Player = 1 then > if board.all(2 .. 7) = (0,0,0,0,0,0) then > Winner := 1; > else exit; > end if; > else > if board.all(9 .. 14) = (0,0,0,0,0,0) then > Winner := 2; > else exit; > end if; > end if; > end loop; > end Status; > > ... > > procedure Player1 > is > Pit : Integer := 0; > Player : Integer := 1; > > begin > ... > Status(Player); > end PLayer1; > > begin > ... > player1; > end Manacla; > > ---END CODE--- > > Basically main body calls player1 and player1 calls status(player) (which > edits the winner variable). > > In gdb 'p winner' gives "$14 = 7270388". > It happens to arrays and access varibles as well.
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