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From: Terence on 12 Jun 2008 05:30 Remember, in my case we had a limited channel, so the idea wass to inform adequately and as fast as the channel permits. It was not a modern almost-unlimited uinlimite-speed system, but in fact a telephone line system, in the late sixties, over a 1 million square kilometre area of oilfilds. The idea was to have person-to-person communication over a phone line, with computer screens in the link, with more than one person working on a common document (presentation for discussion) and signalling with individual "mouses" (colour coded). It worked. The digital part occupied part of the bandwidth, the voices the other part. The picture refresh at the opposite end was the hard part, but we subtracted images (before and after) and sent the difference as an update. Since the mouses used different colours we only sent that one, which helped. I also used similar codings in a technique for a person to sign a pad, move the encoded signature to a central office and authotise or not that signature (by personal check against digitised speciman on same screen).. Ah! Those were golden days...
From: Alexei A. Frounze on 14 Jun 2008 09:13 I implemented that many years ago in a 3d engine of mine. Made a showcase for Maxim's algorithm and accidentally coined the term. :) See http://alexfru.chat.ru/e3d.html Alex On Jun 4, 4:13 am, "Skybuck Flying" <BloodySh...(a)hotmail.com> wrote: > Your filtering and rotation methods might be perfect for flash media player. > > It might be just what they looking for ;) > > Bye, > Skybuck. > > "pablo reda" <pablor...(a)gmail.com> wrote in message > > news:3a762f6a-4a1f-4d22-934d-6894433049b0(a)26g2000hsk.googlegroups.com... > > > Hi Skybuck ! > > > you play with the color convertion !, this source have a fast > > conversion for this, perhaps help > > >http://www.hiend3d.com/smartflt.html > > > good luck !
From: Terence on 18 Jun 2008 20:23 Think about this. You take a picture of pixels (say 2^n square to be simple to describe). You "compress" it this way Divide into new pixels of 4 by 4 and average the individual RGB colours and make a new 2^n-1 square and store it. Repeat till there is only one square. Now you transmit the frames in reverse, but add coding to refer only to changes to the previous average colour if a change is required, else skip sub-pixel modification. This isn't by any means a compression, but is a way of providing more and more information as time goes by. This is what I was trying to explain about the use of a slow channel to a human, when the computing is sufficiently fast. The information content at the human end improves with time. It helps comprehension before the picture is finished.
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