From: artistix on
I'm working in Director 11 and need to keep a cast member (a movie - windows
media) to stay at the back of the stack and just loop. I have another member in
front of it so it looks like the movie fades out into the stage. When it's not
playing it looks perfect, as soon as I play (as well as publish) the movie
moves to the very front covering everything else and it seems to loose its
"opacity" settings. Is there a different format to use? I'm bringing it in from
After Affects so I have quite a few formats to choose from (a few I've tried
and still does the same thing)
Maybe a way to lock the movie ( I have tried to use the lock setting in the
score, but doesn't seem to help.

I have a presentation coming up soon and really need some help on this - so
any suggestions would be greatly appreciated

From: Mike Blaustein on
Make sure that the movie is not Direct To Stage (DTS) or it will always
be rendered in front of everything else.

You can also use a trick like moving the movie off the stage and
replacing it with a bitmap image that looks exactly like the last frame
of the movie...
From: artistix on
Well you inadvertently solved the problem. Thank you.
Windows Media did not give me the choice of DTS, but I noticed that a Flash
element on the stage did, so I converted the "Windows Media" to Flash (with the
DTS turned off) and now it works perfectly - Thank you very much for the quick
response.

From: Sean Wilson on
Most video sprites need to have their member.directToStage property set
to FALSE in order to layer with other sprites on stage. I don't know
OTTOMH whether #windowsMedia implements such a property
 | 
Pages: 1
Prev: D11 not for Win98SE
Next: Director Fullscreen