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From: Steve Jorgensen on 9 Oct 2005 02:06 On 8 Oct 2005 21:08:22 -0700, sven(a)twinoaks.org wrote: >Hmm, I think I remember playing with the sample start offset, it seemed >to me it was only changing where in the sample it started playing when >it was triggered not moving the point in time at which it was triggered >around. I'll play with it more though. >One thing I've just tried that actually does work is putting all the >drum parts in seperate redrum computers and putting a line delay on >each of them with the feedback all the way down and completely 'wet'. >Then playing with the delay time in milleseconds. Have helped the feel >of the music just by putting a 3ms delay on the snare drum, not enough >to actually sound like a flam with the high hat or anything, but enough >to add tension and feel to the track. I guess if I wanted something >ahead of the beat I would have to put some delay on everything with >alittle less on what I wanted ahead. >The midi sequencing sounds like it might be any easier, less tedious >option. What programs do you recommend? >Thanks for your help. >Steve You don't need separate Redrum computers for that. Just route the individual sends. I'm also wondering if the delay time could be automated using the sequencer or an LFO from a subtractor. I guess that might cause some ugly artifacts, though.
From: Sean Conolly on 9 Oct 2005 02:01 <sven(a)twinoaks.org> wrote in message news:1128830902.099362.63780(a)g47g2000cwa.googlegroups.com... > Hmm, I think I remember playing with the sample start offset, it seemed > to me it was only changing where in the sample it started playing when > it was triggered not moving the point in time at which it was triggered > around. I'll play with it more though. > One thing I've just tried that actually does work is putting all the > drum parts in seperate redrum computers and putting a line delay on > each of them with the feedback all the way down and completely 'wet'. > Then playing with the delay time in milleseconds. Have helped the feel > of the music just by putting a 3ms delay on the snare drum, not enough > to actually sound like a flam with the high hat or anything, but enough > to add tension and feel to the track. I guess if I wanted something > ahead of the beat I would have to put some delay on everything with > alittle less on what I wanted ahead. > The midi sequencing sounds like it might be any easier, less tedious > option. What programs do you recommend? > Thanks for your help. > Steve Ay Yi Yi! I suppose getting a drummer who can play a groove is out of the question? Call me old school, but if you want it to sound like a machine use a machine, if you want it to sound like a drummer use a drummer. Sean
From: sven on 9 Oct 2005 16:30 well, I would, but drummers who can actually play a groove seem to be in short supply and really busy around here unfortunetly :(
From: DC on 10 Oct 2005 10:32
Send the pattern to the sequencer track (right click over redrum module and click "Send pattren to track."), set the quantise level to 64th beats and move the snares 1 or 2 64ths forward. That should do the job. Luck, sven(a)twinoaks.org wrote: > Hi, I've programmed several tracks drum/synth backing tracks for my > band using Reason 2.5. The problem is everything is DEAD ON the beat. > Is there anyway to delay/advance parts in reason (such as delaying the > snare slightly in funkier songs or moving the hi hats alittle off the > beat, etc.) or do I have to use a different program? > -- _______________________________________________ DC "You can not reason a man out of a position he did not reach through reason" "Don't use a big word where a diminutive one will suffice." "A man with a watch knows what time it is. A man with two watches is never sure." Segal's Law |