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From: sven on 8 Oct 2005 03:35 Hi, I've programmed several tracks drum/synth backing tracks for my band using Reason 2.5. The problem is everything is DEAD ON the beat. Is there anyway to delay/advance parts in reason (such as delaying the snare slightly in funkier songs or moving the hi hats alittle off the beat, etc.) or do I have to use a different program?
From: Evangelos Himonides on 8 Oct 2005 15:03 >Is there anyway to delay/advance parts in reason< There are quite a few ways, but you have to be a little bit more specific. Which reason-module are you playing your drum-sounds with? AND Where did you do your drum programming? (on matrix? or in a MIDI track?). Evangelos % Evangelos Himonides IoE, University of London tel: +44 2076126599 fax: +44 2076126741 "Allas to those who never sing but die with all their music in them..." Oliver Wendell Holmes %
From: sven on 8 Oct 2005 16:42 Thanks, mostly they are redrum patterns with the automation in the sequencer and some fills programmed in the sequencer. The synth stuff is mix of matrix sequencing and writing in the sequencer directly with various modules. I don't think I would be terribly bothered if I had to reprogram some stuff in order to get a better feel to the tracks. Evangelos Himonides wrote: > >Is there anyway to delay/advance parts in reason< > > There are quite a few ways, but you have to be a little bit more > specific. > Which reason-module are you playing your drum-sounds with? AND > Where did you do your drum programming? (on matrix? or in a MIDI > track?). > >
From: Evangelos Himonides on 8 Oct 2005 17:55 >Thanks, mostly they are redrum patterns < Great! One little trick is to play with the 2 knobs at the bottom of each redrum channel. This pair controlls the sample start offset (and the negative or positive offset is controlled by the velocity knob). If you use these controlls carefully (and not drastically) you'll have a nice variation (remember that you can also automate these controls to alter during playback). Another trick would be to load your midi data (the drum programming) onto a sequencing software and slide (minimally) the notes. Various sequencing packages include "humanizing" presets for programmed drums. Finally, if the programming was done with fixed velocities, then I wouldn't expect good results... try to find a drum track (fairly same style of music) that was created by a drummer on an electronic drumset and study the velocities and their variation... if you can't find any, try to (well, fairly) do this by studying the amplitudes (the peaks) of an audio drum track. Good luck, Evangelos
From: sven on 9 Oct 2005 00:08
Hmm, I think I remember playing with the sample start offset, it seemed to me it was only changing where in the sample it started playing when it was triggered not moving the point in time at which it was triggered around. I'll play with it more though. One thing I've just tried that actually does work is putting all the drum parts in seperate redrum computers and putting a line delay on each of them with the feedback all the way down and completely 'wet'. Then playing with the delay time in milleseconds. Have helped the feel of the music just by putting a 3ms delay on the snare drum, not enough to actually sound like a flam with the high hat or anything, but enough to add tension and feel to the track. I guess if I wanted something ahead of the beat I would have to put some delay on everything with alittle less on what I wanted ahead. The midi sequencing sounds like it might be any easier, less tedious option. What programs do you recommend? Thanks for your help. Steve |