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From: clbeech on 4 May 2008 10:33 well i think that the problem here may be that the rotation of the star over the given period is 'matching' the points - that is to say that the period of rotation is such the each movement may 'match' the position of the previous point. to remedy this I would rotate the star independently over a long period within an mc of it's own and then move the mc to form the bounces. I've created an example for you to work with using this principle http://forums.flashgods.org/bouncystar-t363.html download the FLA file to view the construction.
From: lumija79 on 4 May 2008 17:21 thank you very much for the file that really help me understand and thats exactly how i want my animation to look
From: PF on 5 May 2008 08:59 you also can try: onClipEvent (enterFrame) { setProperty (this, _rotation, this._rotation + 15); } // 15 is the value for velocity P.F.
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