From: clbeech on
well i think that the problem here may be that the rotation of the star over
the given period is 'matching' the points - that is to say that the period of
rotation is such the each movement may 'match' the position of the previous
point. to remedy this I would rotate the star independently over a long period
within an mc of it's own and then move the mc to form the bounces. I've
created an example for you to work with using this principle
http://forums.flashgods.org/bouncystar-t363.html download the FLA file to view
the construction.

From: lumija79 on
thank you very much for the file that really help me understand and thats exactly how i want my animation to look
From: PF on
you also can try:

onClipEvent (enterFrame) {
setProperty (this, _rotation, this._rotation + 15);
}


// 15 is the value for velocity

P.F.
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