From: Markgm on
Clarifying on topic, I could put this as follows...

It seems to me the topic of this is "technical writing", and that means
posting in a technical writing forum, which I could scout, and might be
interesting.

I think programming is the opposite of that, or the last people I would go
to for technical writing (for non-geeks). However, the programmer strikes me
as the most likely player.

Try and figure this one out.

Cheers -
Mark

From: David Kaye on
<Markgm(a)discussions.microsoft.com> wrote:

>I'm still trying to figure out if a sense of the game can be conveyed, and
>to whom.

Try bringing the games to an in-person games group. In San Francisco I run
one, called SF Games. We also have a branch in Los Angeles. There are lots
of other games groups around the country and the world. That way you can get
a real world sense of how clear your instructions are.

From: Markgm on
Thanks, David. I will have to try that.

Meanwhile, if you have a games group I would encourage you to take a look at
the presentation. Might look like a deck of cards like you've seen before,
but a person can develop their strategy in this one for years.

And if a person can pick up some of the basic design principles, they could
construct amazing games with them. I think you need a computer, though,
because for this type you would have to play it well enough to say you knew
how hard it was to win (all possibilities counted).

For example, start with a large territorial go board, and instead of using
black and white stones, give them faces. A grid, faced-pieces, and a few
rules, like "flip" or "slide", and then engineered for challenge to win.
What we're talking about here is a ceiling of a 50 times per playing piece
increase in the number of play-possibilities over that of traditional go. I
guess that's another way of saying, "the sky's the limit".

Cheers -
Mark

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