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From: David Ching on
"Peter Olcott" <NoSpam(a)OCR4Screen.com> wrote in message
news:PcednRtFNYD3ZuvWnZ2dnUVZ_vWdnZ2d(a)giganews.com...
>
> This reference below disagrees with your statement:
> http://en.wikipedia.org/wiki/Windows_Presentation_Foundation
>
> DirectX 10 cards are able to cache the font glyphs in video memory, then
> perform the composition (assembling of character glyphs in the correct
> order, with the correct spacing), alpha-blending (application of
> anti-aliasing), and RGB blending (ClearType's sub-pixel color
> calculations), entirely in hardware.


Have you checked if DirectWrite would serve as a native solution?

-- David

From: Peter Olcott on

"David Ching" <dc(a)remove-this.dcsoft.com> wrote in message
news:uE8QZlPrKHA.1796(a)TK2MSFTNGP02.phx.gbl...
> "Peter Olcott" <NoSpam(a)OCR4Screen.com> wrote in message
> news:PcednRtFNYD3ZuvWnZ2dnUVZ_vWdnZ2d(a)giganews.com...
>>
>> This reference below disagrees with your statement:
>>
>> http://en.wikipedia.org/wiki/Windows_Presentation_Foundation
>>
>> DirectX 10 cards are able to cache the font glyphs in
>> video memory, then perform the composition (assembling of
>> character glyphs in the correct order, with the correct
>> spacing), alpha-blending (application of anti-aliasing),
>> and RGB blending (ClearType's sub-pixel color
>> calculations), entirely in hardware.
>
>
> Have you checked if DirectWrite would serve as a native
> solution?
>
> -- David

It looks like DirectWrite is most likely the underlying
technology of the glyph generation aspect of WPF.


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