From: varistor on
On Aug 30, 9:49 pm, Peter Christensen <p...(a)peterchristensen.eu>
wrote:
> On 30 Aug., 21:28, varistor <w89q5o...(a)insurer.com> wrote:
>
>
>
> > Peter Christensen wrote:
> > > More about these 4-dimensionsl numbers here:http://en.wikipedia.org/wiki/Quaternion
> > > (Please notice, that I prefer to use j, k and l, because I would like
> > > to keep the symbol 'i' free, so that I can still use ordinary complex
> > > numbers without confusing people)
>
> > whay, are quaternions not ordinary complex numbers?
>
> > a complex number is a complex number, end of story
>
> > > As I can understand from wikipedia, the idea of using there 'hyper-
> > > complex' number simply as a replacement for the four-vectors in
> > > physics (I'm thinking about special relativity) is new. (Sorry if I'm
> > > wrong.)
>
> > > I just realised, that this complex structure can give some really nice
> > > results, when the usual four-vectors are replaced with these (very
> > > nice) structures .
>
> > > To try to be abstract from the physics, and focus on the math, here is
> > > a brief summary:
>
> > > In physics these two types of socalled four-vectors are very often
> > > used:
>
> > > Position four-vector: R = (ct,x,y,z) where c is the speed of light, t
> > > is coordinate time and (x,y,z) is a spatial position. IMHO, things
> > > works much better, if we instead use c*t+j*x+k*y+l*z, where j, k and l
> > > are the the quaternion parameters as defined above in the reference.
>
> > > Another very important four-vector is the socalled momentum four-
> > > vector P = (E/c,p_x,p_y,p_z). Where E is the energy, c is the speed of
> > > light constant and the p's are the momentum in the different
> > > directions of space. Again a formulation with quaternions is much more
> > > elegant: P = E/c + j*p_x+k*p_y+l*p_z.
>
> > > Before the use of quaternions, we had to use vectors and multiply
> > > these vectors with matrices when going from one physical system to
> > > another. With the quaternions things are just so much easier, as I
> > > will just show in these examples:
>
> > > Position four-vector in one spatial direction:
>
> > > R = ct + j*x
>
> > > When transformed with the Lorentz-transform:
>
> > > R' = ct'+j*x' = 1/(1-(v/c)^2) (ct+j*x)
>
> > > or the other way around:
>
> > > R = ct+j*x = (1-(v/c)^2) (ct'+j*x')
>
> > > -Just so much easier than usual with vectors and matrix. (v is the
> > > velocity of our particle I just have to add...)
>
> > > The same with the momentum four-vector:
>
> > > P' = E'/c + j*p' = 1/(1-(v/c)^2) * (E/c + j*p)
>
> > > Or the other way around:
>
> > > P = E/c + j*p = (1-(v/c)^2) * (E'/c + j*p')
>
> > > So these hyper-complex numbers do definately have application in
> > > physics.
>
> > > An interesting area for research, IMHO. -It's usefull for much more
> > > than just 3D rotations in computer-graphics. I think, that these
> > > numbers are very relevant for both the work with the Poincaré group
> > > and quantum Mechanics in general. Simply math when it's most
> > > interesting.. :-)
>
> > > Rgds,
> > > Peter Christensen
>
> > > (Copenhagen, Denmark)- Skjul tekst i anførselstegn -
>
> > - Vis tekst i anførselstegn -
>
> I'm afraid, that the whole story is a few kb longer: Read for example
> this one:http://mathworld.wolfram.com/Quaternion.html
>
> They appear just to be interesting, because I would like to apply them
> like this:
>
> 1: Time direction
> j: X-direction
> k: Y-direction
> l: Z-direction
>
> This means like units in space-time. (Yet another 'silly' idea, but
> why not try it?)

becus is silly?

>
> Rgds,
> PC


From: Peter Christensen on

> You might also be interested in the other hypercomplex 4D algebra,
> which is commutative.
> There is an interesting book about its potential use in relativity
> theory:
>
> Davenport(1), C. M., A Commutative Hypercomplex Calculus with
> Applications to Special Relativity (Privately published, Knoxville,
> Tennessee, 1991)

Just forgot to ask: If you have the book, could you give me the ISBN
number too (Then it's much easier to find). Thanks...

Rgds,
PC

From: Peter Christensen on
On 30 Aug., 21:54, varistor <w89q5o...(a)insurer.com> wrote:
> On Aug 30, 9:49 pm, Peter Christensen <p...(a)peterchristensen.eu>
> wrote:
>
>
>
>
>
> > On 30 Aug., 21:28, varistor <w89q5o...(a)insurer.com> wrote:
>
> > > Peter Christensen wrote:
> > > > More about these 4-dimensionsl numbers here:http://en.wikipedia.org/wiki/Quaternion
> > > > (Please notice, that I prefer to use j, k and l, because I would like
> > > > to keep the symbol 'i' free, so that I can still use ordinary complex
> > > > numbers without confusing people)
>
> > > whay, are quaternions not ordinary complex numbers?
>
> > > a complex number is a complex number, end of story
>
> > > > As I can understand from wikipedia, the idea of using there 'hyper-
> > > > complex' number simply as a replacement for the four-vectors in
> > > > physics (I'm thinking about special relativity) is new. (Sorry if I'm
> > > > wrong.)
>
> > > > I just realised, that this complex structure can give some really nice
> > > > results, when the usual four-vectors are replaced with these (very
> > > > nice) structures .
>
> > > > To try to be abstract from the physics, and focus on the math, here is
> > > > a brief summary:
>
> > > > In physics these two types of socalled four-vectors are very often
> > > > used:
>
> > > > Position four-vector: R = (ct,x,y,z) where c is the speed of light, t
> > > > is coordinate time and (x,y,z) is a spatial position. IMHO, things
> > > > works much better, if we instead use c*t+j*x+k*y+l*z, where j, k and l
> > > > are the the quaternion parameters as defined above in the reference.
>
> > > > Another very important four-vector is the socalled momentum four-
> > > > vector P = (E/c,p_x,p_y,p_z). Where E is the energy, c is the speed of
> > > > light constant and the p's are the momentum in the different
> > > > directions of space. Again a formulation with quaternions is much more
> > > > elegant: P = E/c + j*p_x+k*p_y+l*p_z.
>
> > > > Before the use of quaternions, we had to use vectors and multiply
> > > > these vectors with matrices when going from one physical system to
> > > > another. With the quaternions things are just so much easier, as I
> > > > will just show in these examples:
>
> > > > Position four-vector in one spatial direction:
>
> > > > R = ct + j*x
>
> > > > When transformed with the Lorentz-transform:
>
> > > > R' = ct'+j*x' = 1/(1-(v/c)^2) (ct+j*x)
>
> > > > or the other way around:
>
> > > > R = ct+j*x = (1-(v/c)^2) (ct'+j*x')
>
> > > > -Just so much easier than usual with vectors and matrix. (v is the
> > > > velocity of our particle I just have to add...)
>
> > > > The same with the momentum four-vector:
>
> > > > P' = E'/c + j*p' = 1/(1-(v/c)^2) * (E/c + j*p)
>
> > > > Or the other way around:
>
> > > > P = E/c + j*p = (1-(v/c)^2) * (E'/c + j*p')
>
> > > > So these hyper-complex numbers do definately have application in
> > > > physics.
>
> > > > An interesting area for research, IMHO. -It's usefull for much more
> > > > than just 3D rotations in computer-graphics. I think, that these
> > > > numbers are very relevant for both the work with the Poincaré group
> > > > and quantum Mechanics in general. Simply math when it's most
> > > > interesting.. :-)
>
> > > > Rgds,
> > > > Peter Christensen
>
> > > > (Copenhagen, Denmark)- Skjul tekst i anførselstegn -
>
> > > - Vis tekst i anførselstegn -
>
> > I'm afraid, that the whole story is a few kb longer: Read for example
> > this one:http://mathworld.wolfram.com/Quaternion.html
>
> > They appear just to be interesting, because I would like to apply them
> > like this:
>
> > 1: Time direction
> > j: X-direction
> > k: Y-direction
> > l: Z-direction
>
> > This means like units in space-time. (Yet another 'silly' idea, but
> > why not try it?)
>
> becus is silly?

No, because we scientists (If I may call myself that HeHe) always are
trying to find something new and interesting. Even the ideas that
might look 'silly' at a first glance should be tested...

Why not?

Rgds,
PC

From: funk420 on
On Aug 31, 2:45 am, Peter Christensen <p...(a)peterchristensen.eu>
wrote:
> > You might also be interested in the other hypercomplex 4D algebra,
> > which is commutative.
> > There is an interesting book about its potential use in relativity
> > theory:
>
> > Davenport(1), C. M., A Commutative Hypercomplex Calculus with
> > Applications to Special Relativity (Privately published, Knoxville,
> > Tennessee, 1991)
>
> Just forgot to ask: If you have the book, could you give me the ISBN
> number too (Then it's much easier to find). Thanks...
>
> Rgds,
> PC

I found it with bookfinder.com
ISBN 0962383708

but looks expensive from those shops..

I found it in a physics library. Good luck.

From: funk420 on
On Aug 30, 3:30 pm, Peter Christensen <p...(a)peterchristensen.eu>
wrote:
> On 30 Aug., 20:46,funk420<funk...(a)yahoo.com> wrote:
>
>
>
> > On Aug 30, 2:15 pm, Peter Christensen <p...(a)peterchristensen.eu>
> > wrote:
>
> > > More about these 4-dimensionsl numbers here:http://en.wikipedia.org/wiki/Quaternion
> > > (Please notice, that I prefer to use j, k and l, because I would like
> > > to keep the symbol 'i' free, so that I can still use ordinary complex
> > > numbers without confusing people)
>
> > > As I can understand from wikipedia, the idea of using there 'hyper-
> > > complex' number simply as a replacement for the four-vectors in
> > > physics (I'm thinking about special relativity) is new. (Sorry if I'm
> > > wrong.)
>
> > > I just realised, that this complex structure can give some really nice
> > > results, when the usual four-vectors are replaced with these (very
> > > nice) structures .
>
> > > To try to be abstract from the physics, and focus on the math, here is
> > > a brief summary:
>
> > > In physics these two types of socalled four-vectors are very often
> > > used:
>
> > > Position four-vector: R = (ct,x,y,z) where c is the speed of light, t
> > > is coordinate time and (x,y,z) is a spatial position. IMHO, things
> > > works much better, if we instead use c*t+j*x+k*y+l*z, where j, k and l
> > > are the the quaternion parameters as defined above in the reference.
>
> > > Another very important four-vector is the socalled momentum four-
> > > vector P = (E/c,p_x,p_y,p_z). Where E is the energy, c is the speed of
> > > light constant and the p's are the momentum in the different
> > > directions of space. Again a formulation with quaternions is much more
> > > elegant: P = E/c + j*p_x+k*p_y+l*p_z.
>
> > > Before the use of quaternions, we had to use vectors and multiply
> > > these vectors with matrices when going from one physical system to
> > > another. With the quaternions things are just so much easier, as I
> > > will just show in these examples:
>
> > > Position four-vector in one spatial direction:
>
> > > R = ct + j*x
>
> > > When transformed with the Lorentz-transform:
>
> > > R' = ct'+j*x' = 1/(1-(v/c)^2) (ct+j*x)
>
> > > or the other way around:
>
> > > R = ct+j*x = (1-(v/c)^2) (ct'+j*x')
>
> > > -Just so much easier than usual with vectors and matrix. (v is the
> > > velocity of our particle I just have to add...)
>
> > > The same with the momentum four-vector:
>
> > > P' = E'/c + j*p' = 1/(1-(v/c)^2) * (E/c + j*p)
>
> > > Or the other way around:
>
> > > P = E/c + j*p = (1-(v/c)^2) * (E'/c + j*p')
>
> > > So these hyper-complex numbers do definately have application in
> > > physics.
>
> > > An interesting area for research, IMHO. -It's usefull for much more
> > > than just 3D rotations in computer-graphics. I think, that these
> > > numbers are very relevant for both the work with the Poincaré group
> > > and quantum Mechanics in general. Simply math when it's most
> > > interesting.. :-)
>
> > > Rgds,
> > > Peter Christensen
>
> > > (Copenhagen, Denmark)
>
> > You might also be interested in the other hypercomplex 4D algebra,
> > which is commutative.
> > There is an interesting book about its potential use in relativity
> > theory:
>
> > Davenport(1), C. M., A Commutative Hypercomplex Calculus with
> > Applications to Special Relativity (Privately published, Knoxville,
> > Tennessee, 1991)
>
> > You might also be interested in some information here:
>
> >http://home.usit.net/~cmdaven/hyprcplx.htm
>
> > The relativity page looks to be erased but you can find it here:
>
> >http://web.archive.org/web/20061010203358/http://home.usit.net/~cmdav...
>
> > Any comments appreciated!- Skjul tekst i anførselstegn -
>
> > - Vis tekst i anførselstegn -
>
> Hi,
>
> You really hit the subject that I was interested in. Even though I
> still haven't got the book you were talking about (of course not), and
> I still haven't read the links, then I would like to say "thanks, very
> interesting"...
>
> The case is, that I've recently got really interested in these hyper-
> complex numbers, after I read something about them, and today I
> basically haven't been doing anything else than sitting and 'testing
> them out' with some various calculations. Very interesting. I will
> have some comments later.
>
> So far, I use a combination of complex numbers and the hyper-complex
> numbers like this (notice, I use i as the usual complex unit and j, k
> and l for the hyper-complex numbers)
>
> "1" coordinate time
> "j" x-position
> "k" y-position
> "l" z-position
>
> "i" energy
> "i*j" momentum in the x-direction
> "i*k" momentum in the y-direction
> "i*l" momentum in the z-direction
>
> But ok, so what? - The point is just that I'm VERY interested in these
> hyper-complex numbers.
>
> Best regards,
> Peter Christensen

Glad you are interested! I also was studying these for a time.

I came across one other person working with this 4D complex algebra
(w/ commutative multiplication, not a group because there is more than
one point with no inverse), that is Dominic Rochon at the University
of Quebec, who calls them "bicomplex".


see e.g.
http://www.3dfractals.com/manuscripts_bicomplex_dynamics.php

For other pretty pictures you can check out

http://www.javaspider.com/jfract/

The Davenport treatment is much more complete but he comes up with
some unusual physics predictions such as a modified Lorentz
transformation that includes contraction also in the directions
perpendicular to the relative motion.. which I recall was
incompatible with some experimental result but I don't remember
which.

Cheers -

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