From: Skywing [MVP] on
Yes, although with the proposed implementation, the restrictions are
extremely severe:

- No critical sections can be acquired as they do not support interruption
in the acquisition process and will break recursive acquire support

Because it is virtually impossible to do much of anything in Win32 without
doing one of those (for instance, SEH dispatching acquires a critical
section, any dll that hits the loader lock acquires a critical section, any
dll that allocates heap memory acquires a critical section, ... how many
APIs can you think of that do useful work and are guaranteed to never do one
of those tasks), you would pretty much be limited to something like setting
a flag in a global variable and resuming execution.

Since you cannot predict what critical sections an interrupted code fragment
might have acquired or be attempting to acquire, you must assume that ALL
critical sections in the process are off limits. There are of course other
problems besides critical sections, but they are probably one of the first
big difficult-to-cope-with problems that may crop up if you are not
extraordinarily careful and conservative in what you do.

--
Ken Johnson (Skywing)
Windows SDK MVP
http://www.nynaeve.net
"Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
news:%23TYSfbSqHHA.3484(a)TK2MSFTNGP05.phx.gbl...
> From my Solaris days, IIRC, you're supposed to do the bare minimum in a
> signal handler. Kind of like win32's DllMain restrictions. Sticking to the
> "bare minimum" principal should work even in multithreaded POSIX apps, I
> believe.
>
> "Skywing [MVP]" <skywing_NO_SPAM_(a)valhallalegends.com> wrote in message
> news:e%23ZmnBSqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>> You may still have problems with stuff like the process heap lock.
>> Furthermore, I think you are still in danger even on a single threaded
>> system. From taking a quick look at the way the critical section
>> acquisition code works, it looks like if you interrupt
>> RtlEnterCriticalSection at the right place, you'll have the CS in an
>> intermediate state where it's owned but which thread owns it is not
>> established, such that recursive acqusition doesn't work. That means you
>> might be in for some trouble (race conditions resulting in a deadlock) if
>> you rely on recursive lock acqusition in your "signal handler" - hard to
>> avoid if you call anything that touches the process heap.
>>
>> Specifically, consider the tail end of the successful acquire path on
>> RtlEnterCriticalSection:
>>
>> ntdll!RtlEnterCriticalSection+0x11:
>> 00000000`76e52685 65488b042530000000 mov rax,qword ptr gs:[30h]
>> 00000000`76e5268e 488b4848 mov rcx,qword ptr [rax+48h]
>> 00000000`76e52692 c7420c01000000 mov dword ptr [rdx+0Ch],1
>> 00000000`76e52699 33c0 xor eax,eax
>> 00000000`76e5269b 48894a10 mov qword ptr [rdx+10h],rcx
>> 00000000`76e5269f 4883c420 add rsp,20h
>> 00000000`76e526a3 5b pop rbx
>> 00000000`76e526a4 c3 ret
>>
>> If you suspend the thread at rip=00000000`76e52685 in this case, and then
>> alter context to something that tries to re-enter the same critical
>> section (say this is the process heap), the recursive acquire will
>> deadlock in RtlpWaitOnCriticalSection because the first acquire didn't
>> get around to marking the current thread as the owner of the critical
>> section.
>>
>> (in that case, you might see a stack like this:)
>>
>> 0:000> k
>> Child-SP RetAddr Call Site
>> 00000000`0012fde8 00000000`76e4efc8 ntdll!NtWaitForSingleObject+0xa
>> 00000000`0012fdf0 00000000`76e4ee8b ntdll!RtlpWaitOnCriticalSection+0xd8
>> 00000000`0012fea0 00000000`010018ef ntdll!RtlEnterCriticalSection+0xf4
>>
>>
>> --
>> Ken Johnson (Skywing)
>> Windows SDK MVP
>> http://www.nynaeve.net
>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>> message news:O7u2I4RqHHA.4536(a)TK2MSFTNGP05.phx.gbl...
>>>I see what you're saying Alexander, but it must depend to some extent on
>>>how
>>> closely interacting those threads are. For instance, an STA architecture
>>> wouldn't be nearly as sensitive as a close-knit MTA one
>>>
>>> Tony Proctor
>>>
>>> "Alexander Grigoriev" <alegr(a)earthlink.net> wrote in message
>>> news:u0k46rRqHHA.1208(a)TK2MSFTNGP02.phx.gbl...
>>>> A BIG BIG problem with asynchronous notifications is that in a
>>> multithreaded
>>>> process there is NO reliable interrupt point, other than explicitly
>>> provided
>>>> (alertable wait). Only a single-threaded POSIX application can be
>>>> interrupted at a random instruction without ill effects.
>>>>
>>>> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
>>>> news:O1XaNaQqHHA.4520(a)TK2MSFTNGP04.phx.gbl...
>>>> > From "Windows Internals, 4th Edition" (p. 108)
>>>> >
>>>> > "The POSIX subsystem uses kernel-mode APCs to emulate the delivery of
>>>> > POSIX signals to POSIX processes".
>>>> >
>>>> > Also from the same page:
>>>> >
>>>> > "Kernel mode APCs interrupt a thread and execute a procedure without
>>>> > the
>>>> > thread's intervention or consent".
>>>> >
>>>> > That tells me they would behave like a UNIX developer would expect.
>>>> >
>>>> > Marc
>>>> >
>>>> > "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>>>> > message news:eEO3XfOqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>>>> >> ...actually, I don't suppose anyone knows how things like SIGINT are
>>>> >> implemented in the POSIX sub-system under Windows. Do they even work
>>> like
>>>> >> a
>>>> >> UNIX developer would expect?
>>>> >>
>>>> >> Tony Proctor
>>>> >>
>>>> >> "Gary Chanson" <gchanson(a)No.Spam.mvps.org> wrote in message
>>>> >> news:O$s$jsDqHHA.4132(a)TK2MSFTNGP02.phx.gbl...
>>>> >>> My solution for a similar situation was to redirect the
>>>> >>> exception
>>> to
>>>> >> the
>>>> >>> appropriate thread using a User APC. In my case, I can be
>>>> >>> reasonably
>>>> >>> certain that the task will enter an alertable state within a
>>> reasonable
>>>> >>> time, so this works very nicely and is a lot cleaner they your
>>>> >> alternative.
>>>> >>>
>>>> >>> --
>>>> >>>
>>>> >>> - Gary Chanson (Windows SDK MVP)
>>>> >>> - Abolish Public Schools
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote
>>>> >>> in
>>>> >> message
>>>> >>> news:eFnX5$BqHHA.1148(a)TK2MSFTNGP06.phx.gbl...
>>>> >>> > Windows is not very good at handling this sort of asynchronous
>>>> >>> > interrupt
>>>> >>> on
>>>> >>> > a single thread Emmanuel (i.e. similar to UNIX signals, or even
>>>> >>> > VMS
>>>> >> ASTs)
>>>> >>> >
>>>> >>> > The question has been asked before:
>>>> >>> >
>>>> >>>
>>>> >>
>>> http://groups.google.ie/group/microsoft.public.win32.programmer.kernel/browse_frm/thread/608ad10204f76515/1e175f06dca6106f?hl=en#1e175f06dca6106f
>>>> >>> >
>>>> >>> > I've even found myself in the same boat in trying to port a
>>> language,
>>>> >> and
>>>> >>> > its framework, to the Windows O/S. In the end, I suspended the
>>> thread,
>>>> >>> read
>>>> >>> > its context, redirected it to a point that would generate the
>>> required
>>>> >>> > exception, and then released it. Surprisingly, it worked OK in
>>>> >>> > practice
>>>> >>> > (although not on Alpha AXP H/W) but there were a few issues with
>>> win32
>>>> >> api
>>>> >>> > calls that had to be addressed (mentioned in that old thread)
>>>> >>> >
>>>> >>> > Tony Proctor
>>>> >>> >
>>>> >>> > "Emmanuel Stapf [ES]" <manus(a)newsgroups.nospam> wrote in message
>>>> >>> > news:uQhAUi9pHHA.1144(a)TK2MSFTNGP02.phx.gbl...
>>>> >>> > > Hi,
>>>> >>> > >
>>>> >>> > > I've a console single threaded application and I'm trying to
>>>> >>> > > catch
>>> a
>>>> >>> > Ctrl+C. No
>>>> >>> > > matter if I use SetConsoleCtrlHandler or a signal handler, my
>>>> >>> > > code
>>>> >>> > > to
>>>> >>> > handle
>>>> >>> > > this gets called in another thread. Is there a way to have the
>>>> >>> > > handler
>>>> >>> > called
>>>> >>> > > from the main thread?
>>>> >>> > >
>>>> >>> > > In the code below, simply comment the call to `signal' or to
>>>> >>> > > `SetConsoleCtrlHandler' to observe the similar behavior. On
>>>> >>> > > Unix,
>>>> >> using
>>>> >>> > > `signal', it is called from the same thread.
>>>> >>> > >
>>>> >>> > > Thanks for any highlight,
>>>> >>> > > Manu
>>>> >>> > >
>>>> >>> > > PS: this is shown by the code:
>>>> >>> > >
>>>> >>> > > #include <windows.h>
>>>> >>> > > #include <stdio.h>
>>>> >>> > > #include <signal.h>
>>>> >>> > >
>>>> >>> > > BOOL CtrlHandler( DWORD fdwCtrlType )
>>>> >>> > > {
>>>> >>> > > switch( fdwCtrlType ) {
>>>> >>> > > case CTRL_C_EVENT:
>>>> >>> > > printf( "Ctrl-C event\n\n" );
>>>> >>> > > return TRUE;
>>>> >>> > > default:
>>>> >>> > > return FALSE;
>>>> >>> > > }
>>>> >>> > > }
>>>> >>> > >
>>>> >>> > > void handler (int sig) {
>>>> >>> > > printf ("From Signal\n");
>>>> >>> > > signal (SIGINT, handler);
>>>> >>> > > }
>>>> >>> > >
>>>> >>> > > void main( void )
>>>> >>> > > {
>>>> >>> > > signal (SIGINT, handler);
>>>> >>> > > //SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler,
>>>> >>> > > TRUE );
>>>> >>> > >
>>>> >>> > > printf("Use Ctrl+C to see what is going on.\n" );
>>>> >>> > > while( 1 ){ }
>>>> >>> > > }
>>>> >>> >
>>>> >>> >
>>>> >>>
>>>> >>>
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>>
>>>>
>>>
>>>
>>
>
>

From: Marc Sherman on
"... you would pretty much be limited to something like setting
a flag in a global variable and resuming execution."

Agreed. In another post in this thread, I mentioned either setting a global
or an event as the most that should be done. I think I'll pare that down to
just setting a global because who knows what setting an event (or signalling
a posix conditional variable) does under the covers.

"Skywing [MVP]" <skywing_NO_SPAM_(a)valhallalegends.com> wrote in message
news:eirOTkSqHHA.4280(a)TK2MSFTNGP05.phx.gbl...
> Yes, although with the proposed implementation, the restrictions are
> extremely severe:
>
> - No critical sections can be acquired as they do not support interruption
> in the acquisition process and will break recursive acquire support
>
> Because it is virtually impossible to do much of anything in Win32 without
> doing one of those (for instance, SEH dispatching acquires a critical
> section, any dll that hits the loader lock acquires a critical section,
> any dll that allocates heap memory acquires a critical section, ... how
> many APIs can you think of that do useful work and are guaranteed to never
> do one of those tasks), you would pretty much be limited to something like
> setting a flag in a global variable and resuming execution.
>
> Since you cannot predict what critical sections an interrupted code
> fragment might have acquired or be attempting to acquire, you must assume
> that ALL critical sections in the process are off limits. There are of
> course other problems besides critical sections, but they are probably one
> of the first big difficult-to-cope-with problems that may crop up if you
> are not extraordinarily careful and conservative in what you do.
>
> --
> Ken Johnson (Skywing)
> Windows SDK MVP
> http://www.nynaeve.net
> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
> news:%23TYSfbSqHHA.3484(a)TK2MSFTNGP05.phx.gbl...
>> From my Solaris days, IIRC, you're supposed to do the bare minimum in a
>> signal handler. Kind of like win32's DllMain restrictions. Sticking to
>> the "bare minimum" principal should work even in multithreaded POSIX
>> apps, I believe.
>>
>> "Skywing [MVP]" <skywing_NO_SPAM_(a)valhallalegends.com> wrote in message
>> news:e%23ZmnBSqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>>> You may still have problems with stuff like the process heap lock.
>>> Furthermore, I think you are still in danger even on a single threaded
>>> system. From taking a quick look at the way the critical section
>>> acquisition code works, it looks like if you interrupt
>>> RtlEnterCriticalSection at the right place, you'll have the CS in an
>>> intermediate state where it's owned but which thread owns it is not
>>> established, such that recursive acqusition doesn't work. That means
>>> you might be in for some trouble (race conditions resulting in a
>>> deadlock) if you rely on recursive lock acqusition in your "signal
>>> handler" - hard to avoid if you call anything that touches the process
>>> heap.
>>>
>>> Specifically, consider the tail end of the successful acquire path on
>>> RtlEnterCriticalSection:
>>>
>>> ntdll!RtlEnterCriticalSection+0x11:
>>> 00000000`76e52685 65488b042530000000 mov rax,qword ptr gs:[30h]
>>> 00000000`76e5268e 488b4848 mov rcx,qword ptr [rax+48h]
>>> 00000000`76e52692 c7420c01000000 mov dword ptr [rdx+0Ch],1
>>> 00000000`76e52699 33c0 xor eax,eax
>>> 00000000`76e5269b 48894a10 mov qword ptr [rdx+10h],rcx
>>> 00000000`76e5269f 4883c420 add rsp,20h
>>> 00000000`76e526a3 5b pop rbx
>>> 00000000`76e526a4 c3 ret
>>>
>>> If you suspend the thread at rip=00000000`76e52685 in this case, and
>>> then alter context to something that tries to re-enter the same critical
>>> section (say this is the process heap), the recursive acquire will
>>> deadlock in RtlpWaitOnCriticalSection because the first acquire didn't
>>> get around to marking the current thread as the owner of the critical
>>> section.
>>>
>>> (in that case, you might see a stack like this:)
>>>
>>> 0:000> k
>>> Child-SP RetAddr Call Site
>>> 00000000`0012fde8 00000000`76e4efc8 ntdll!NtWaitForSingleObject+0xa
>>> 00000000`0012fdf0 00000000`76e4ee8b ntdll!RtlpWaitOnCriticalSection+0xd8
>>> 00000000`0012fea0 00000000`010018ef ntdll!RtlEnterCriticalSection+0xf4
>>>
>>>
>>> --
>>> Ken Johnson (Skywing)
>>> Windows SDK MVP
>>> http://www.nynaeve.net
>>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>>> message news:O7u2I4RqHHA.4536(a)TK2MSFTNGP05.phx.gbl...
>>>>I see what you're saying Alexander, but it must depend to some extent on
>>>>how
>>>> closely interacting those threads are. For instance, an STA
>>>> architecture
>>>> wouldn't be nearly as sensitive as a close-knit MTA one
>>>>
>>>> Tony Proctor
>>>>
>>>> "Alexander Grigoriev" <alegr(a)earthlink.net> wrote in message
>>>> news:u0k46rRqHHA.1208(a)TK2MSFTNGP02.phx.gbl...
>>>>> A BIG BIG problem with asynchronous notifications is that in a
>>>> multithreaded
>>>>> process there is NO reliable interrupt point, other than explicitly
>>>> provided
>>>>> (alertable wait). Only a single-threaded POSIX application can be
>>>>> interrupted at a random instruction without ill effects.
>>>>>
>>>>> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
>>>>> news:O1XaNaQqHHA.4520(a)TK2MSFTNGP04.phx.gbl...
>>>>> > From "Windows Internals, 4th Edition" (p. 108)
>>>>> >
>>>>> > "The POSIX subsystem uses kernel-mode APCs to emulate the delivery
>>>>> > of
>>>>> > POSIX signals to POSIX processes".
>>>>> >
>>>>> > Also from the same page:
>>>>> >
>>>>> > "Kernel mode APCs interrupt a thread and execute a procedure without
>>>>> > the
>>>>> > thread's intervention or consent".
>>>>> >
>>>>> > That tells me they would behave like a UNIX developer would expect.
>>>>> >
>>>>> > Marc
>>>>> >
>>>>> > "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>>>>> > message news:eEO3XfOqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>>>>> >> ...actually, I don't suppose anyone knows how things like SIGINT
>>>>> >> are
>>>>> >> implemented in the POSIX sub-system under Windows. Do they even
>>>>> >> work
>>>> like
>>>>> >> a
>>>>> >> UNIX developer would expect?
>>>>> >>
>>>>> >> Tony Proctor
>>>>> >>
>>>>> >> "Gary Chanson" <gchanson(a)No.Spam.mvps.org> wrote in message
>>>>> >> news:O$s$jsDqHHA.4132(a)TK2MSFTNGP02.phx.gbl...
>>>>> >>> My solution for a similar situation was to redirect the
>>>>> >>> exception
>>>> to
>>>>> >> the
>>>>> >>> appropriate thread using a User APC. In my case, I can be
>>>>> >>> reasonably
>>>>> >>> certain that the task will enter an alertable state within a
>>>> reasonable
>>>>> >>> time, so this works very nicely and is a lot cleaner they your
>>>>> >> alternative.
>>>>> >>>
>>>>> >>> --
>>>>> >>>
>>>>> >>> - Gary Chanson (Windows SDK MVP)
>>>>> >>> - Abolish Public Schools
>>>>> >>>
>>>>> >>>
>>>>> >>>
>>>>> >>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote
>>>>> >>> in
>>>>> >> message
>>>>> >>> news:eFnX5$BqHHA.1148(a)TK2MSFTNGP06.phx.gbl...
>>>>> >>> > Windows is not very good at handling this sort of asynchronous
>>>>> >>> > interrupt
>>>>> >>> on
>>>>> >>> > a single thread Emmanuel (i.e. similar to UNIX signals, or even
>>>>> >>> > VMS
>>>>> >> ASTs)
>>>>> >>> >
>>>>> >>> > The question has been asked before:
>>>>> >>> >
>>>>> >>>
>>>>> >>
>>>> http://groups.google.ie/group/microsoft.public.win32.programmer.kernel/browse_frm/thread/608ad10204f76515/1e175f06dca6106f?hl=en#1e175f06dca6106f
>>>>> >>> >
>>>>> >>> > I've even found myself in the same boat in trying to port a
>>>> language,
>>>>> >> and
>>>>> >>> > its framework, to the Windows O/S. In the end, I suspended the
>>>> thread,
>>>>> >>> read
>>>>> >>> > its context, redirected it to a point that would generate the
>>>> required
>>>>> >>> > exception, and then released it. Surprisingly, it worked OK in
>>>>> >>> > practice
>>>>> >>> > (although not on Alpha AXP H/W) but there were a few issues with
>>>> win32
>>>>> >> api
>>>>> >>> > calls that had to be addressed (mentioned in that old thread)
>>>>> >>> >
>>>>> >>> > Tony Proctor
>>>>> >>> >
>>>>> >>> > "Emmanuel Stapf [ES]" <manus(a)newsgroups.nospam> wrote in message
>>>>> >>> > news:uQhAUi9pHHA.1144(a)TK2MSFTNGP02.phx.gbl...
>>>>> >>> > > Hi,
>>>>> >>> > >
>>>>> >>> > > I've a console single threaded application and I'm trying to
>>>>> >>> > > catch
>>>> a
>>>>> >>> > Ctrl+C. No
>>>>> >>> > > matter if I use SetConsoleCtrlHandler or a signal handler, my
>>>>> >>> > > code
>>>>> >>> > > to
>>>>> >>> > handle
>>>>> >>> > > this gets called in another thread. Is there a way to have the
>>>>> >>> > > handler
>>>>> >>> > called
>>>>> >>> > > from the main thread?
>>>>> >>> > >
>>>>> >>> > > In the code below, simply comment the call to `signal' or to
>>>>> >>> > > `SetConsoleCtrlHandler' to observe the similar behavior. On
>>>>> >>> > > Unix,
>>>>> >> using
>>>>> >>> > > `signal', it is called from the same thread.
>>>>> >>> > >
>>>>> >>> > > Thanks for any highlight,
>>>>> >>> > > Manu
>>>>> >>> > >
>>>>> >>> > > PS: this is shown by the code:
>>>>> >>> > >
>>>>> >>> > > #include <windows.h>
>>>>> >>> > > #include <stdio.h>
>>>>> >>> > > #include <signal.h>
>>>>> >>> > >
>>>>> >>> > > BOOL CtrlHandler( DWORD fdwCtrlType )
>>>>> >>> > > {
>>>>> >>> > > switch( fdwCtrlType ) {
>>>>> >>> > > case CTRL_C_EVENT:
>>>>> >>> > > printf( "Ctrl-C event\n\n" );
>>>>> >>> > > return TRUE;
>>>>> >>> > > default:
>>>>> >>> > > return FALSE;
>>>>> >>> > > }
>>>>> >>> > > }
>>>>> >>> > >
>>>>> >>> > > void handler (int sig) {
>>>>> >>> > > printf ("From Signal\n");
>>>>> >>> > > signal (SIGINT, handler);
>>>>> >>> > > }
>>>>> >>> > >
>>>>> >>> > > void main( void )
>>>>> >>> > > {
>>>>> >>> > > signal (SIGINT, handler);
>>>>> >>> > > //SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler,
>>>>> >>> > > TRUE );
>>>>> >>> > >
>>>>> >>> > > printf("Use Ctrl+C to see what is going on.\n" );
>>>>> >>> > > while( 1 ){ }
>>>>> >>> > > }
>>>>> >>> >
>>>>> >>> >
>>>>> >>>
>>>>> >>>
>>>>> >>
>>>>> >>
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>>
>


From: Emmanuel Stapf [ES] on
Tony Proctor wrote:
> I admit to not having used APCs though. If the APC queue were examined when
> a thread starts executing (i.e. after leaving a wait state, or being taken
> off the ready-to-run queue) then it would be ideal, but I don't believe it's
> implemented at that level

I've found a Code Project sample:
http://www.codeproject.com/threads/QueueUserAPCEx_v2.asp
It mentions that one could call SuspendThread and then the undocumented
NtAlertResumeThread which would put the thread in alertable state and therefore
run the APC. But I could not make it work with the simple example I sent earlier
in my original post.

Any idea?

Thanks,
Manu

From: Alexander Grigoriev on
Any multithreaded process uses locks behind your back, when you call heap
allocation or stdio functions. You cannot be sure when the locks are not
held. single-thread process doesn't have to hold any locks, and even if it
does, the locks are reentrant, so dropping one is not dangerous.

"Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in message
news:O7u2I4RqHHA.4536(a)TK2MSFTNGP05.phx.gbl...
>I see what you're saying Alexander, but it must depend to some extent on
>how
> closely interacting those threads are. For instance, an STA architecture
> wouldn't be nearly as sensitive as a close-knit MTA one
>
> Tony Proctor
>
> "Alexander Grigoriev" <alegr(a)earthlink.net> wrote in message
> news:u0k46rRqHHA.1208(a)TK2MSFTNGP02.phx.gbl...
>> A BIG BIG problem with asynchronous notifications is that in a
> multithreaded
>> process there is NO reliable interrupt point, other than explicitly
> provided
>> (alertable wait). Only a single-threaded POSIX application can be
>> interrupted at a random instruction without ill effects.
>>
>> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
>> news:O1XaNaQqHHA.4520(a)TK2MSFTNGP04.phx.gbl...
>> > From "Windows Internals, 4th Edition" (p. 108)
>> >
>> > "The POSIX subsystem uses kernel-mode APCs to emulate the delivery of
>> > POSIX signals to POSIX processes".
>> >
>> > Also from the same page:
>> >
>> > "Kernel mode APCs interrupt a thread and execute a procedure without
>> > the
>> > thread's intervention or consent".
>> >
>> > That tells me they would behave like a UNIX developer would expect.
>> >
>> > Marc
>> >
>> > "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>> > message news:eEO3XfOqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>> >> ...actually, I don't suppose anyone knows how things like SIGINT are
>> >> implemented in the POSIX sub-system under Windows. Do they even work
> like
>> >> a
>> >> UNIX developer would expect?
>> >>
>> >> Tony Proctor
>> >>
>> >> "Gary Chanson" <gchanson(a)No.Spam.mvps.org> wrote in message
>> >> news:O$s$jsDqHHA.4132(a)TK2MSFTNGP02.phx.gbl...
>> >>> My solution for a similar situation was to redirect the exception
> to
>> >> the
>> >>> appropriate thread using a User APC. In my case, I can be reasonably
>> >>> certain that the task will enter an alertable state within a
> reasonable
>> >>> time, so this works very nicely and is a lot cleaner they your
>> >> alternative.
>> >>>
>> >>> --
>> >>>
>> >>> - Gary Chanson (Windows SDK MVP)
>> >>> - Abolish Public Schools
>> >>>
>> >>>
>> >>>
>> >>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>> >> message
>> >>> news:eFnX5$BqHHA.1148(a)TK2MSFTNGP06.phx.gbl...
>> >>> > Windows is not very good at handling this sort of asynchronous
>> >>> > interrupt
>> >>> on
>> >>> > a single thread Emmanuel (i.e. similar to UNIX signals, or even VMS
>> >> ASTs)
>> >>> >
>> >>> > The question has been asked before:
>> >>> >
>> >>>
>> >>
> http://groups.google.ie/group/microsoft.public.win32.programmer.kernel/browse_frm/thread/608ad10204f76515/1e175f06dca6106f?hl=en#1e175f06dca6106f
>> >>> >
>> >>> > I've even found myself in the same boat in trying to port a
> language,
>> >> and
>> >>> > its framework, to the Windows O/S. In the end, I suspended the
> thread,
>> >>> read
>> >>> > its context, redirected it to a point that would generate the
> required
>> >>> > exception, and then released it. Surprisingly, it worked OK in
>> >>> > practice
>> >>> > (although not on Alpha AXP H/W) but there were a few issues with
> win32
>> >> api
>> >>> > calls that had to be addressed (mentioned in that old thread)
>> >>> >
>> >>> > Tony Proctor
>> >>> >
>> >>> > "Emmanuel Stapf [ES]" <manus(a)newsgroups.nospam> wrote in message
>> >>> > news:uQhAUi9pHHA.1144(a)TK2MSFTNGP02.phx.gbl...
>> >>> > > Hi,
>> >>> > >
>> >>> > > I've a console single threaded application and I'm trying to
>> >>> > > catch
> a
>> >>> > Ctrl+C. No
>> >>> > > matter if I use SetConsoleCtrlHandler or a signal handler, my
>> >>> > > code
>> >>> > > to
>> >>> > handle
>> >>> > > this gets called in another thread. Is there a way to have the
>> >>> > > handler
>> >>> > called
>> >>> > > from the main thread?
>> >>> > >
>> >>> > > In the code below, simply comment the call to `signal' or to
>> >>> > > `SetConsoleCtrlHandler' to observe the similar behavior. On Unix,
>> >> using
>> >>> > > `signal', it is called from the same thread.
>> >>> > >
>> >>> > > Thanks for any highlight,
>> >>> > > Manu
>> >>> > >
>> >>> > > PS: this is shown by the code:
>> >>> > >
>> >>> > > #include <windows.h>
>> >>> > > #include <stdio.h>
>> >>> > > #include <signal.h>
>> >>> > >
>> >>> > > BOOL CtrlHandler( DWORD fdwCtrlType )
>> >>> > > {
>> >>> > > switch( fdwCtrlType ) {
>> >>> > > case CTRL_C_EVENT:
>> >>> > > printf( "Ctrl-C event\n\n" );
>> >>> > > return TRUE;
>> >>> > > default:
>> >>> > > return FALSE;
>> >>> > > }
>> >>> > > }
>> >>> > >
>> >>> > > void handler (int sig) {
>> >>> > > printf ("From Signal\n");
>> >>> > > signal (SIGINT, handler);
>> >>> > > }
>> >>> > >
>> >>> > > void main( void )
>> >>> > > {
>> >>> > > signal (SIGINT, handler);
>> >>> > > //SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler,
>> >>> > > TRUE );
>> >>> > >
>> >>> > > printf("Use Ctrl+C to see what is going on.\n" );
>> >>> > > while( 1 ){ }
>> >>> > > }
>> >>> >
>> >>> >
>> >>>
>> >>>
>> >>
>> >>
>> >
>> >
>>
>>
>
>


From: Alexander Grigoriev on
Global variable and event can easily be done just from a separate thread
dedicated to handle signals. These are not tied to a thread.

The really interesting stuff begins when you need to do something _on
behalf_ of the interrupted thread. Then you can screw things very easily.
And there may not even be a reliable way to do what you want, such as
longjmp.

"Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
news:uOHLb%23SqHHA.5032(a)TK2MSFTNGP02.phx.gbl...
> "... you would pretty much be limited to something like setting
> a flag in a global variable and resuming execution."
>
> Agreed. In another post in this thread, I mentioned either setting a
> global or an event as the most that should be done. I think I'll pare that
> down to just setting a global because who knows what setting an event (or
> signalling a posix conditional variable) does under the covers.
>
> "Skywing [MVP]" <skywing_NO_SPAM_(a)valhallalegends.com> wrote in message
> news:eirOTkSqHHA.4280(a)TK2MSFTNGP05.phx.gbl...
>> Yes, although with the proposed implementation, the restrictions are
>> extremely severe:
>>
>> - No critical sections can be acquired as they do not support
>> interruption in the acquisition process and will break recursive acquire
>> support
>>
>> Because it is virtually impossible to do much of anything in Win32
>> without doing one of those (for instance, SEH dispatching acquires a
>> critical section, any dll that hits the loader lock acquires a critical
>> section, any dll that allocates heap memory acquires a critical section,
>> ... how many APIs can you think of that do useful work and are guaranteed
>> to never do one of those tasks), you would pretty much be limited to
>> something like setting a flag in a global variable and resuming
>> execution.
>>
>> Since you cannot predict what critical sections an interrupted code
>> fragment might have acquired or be attempting to acquire, you must assume
>> that ALL critical sections in the process are off limits. There are of
>> course other problems besides critical sections, but they are probably
>> one of the first big difficult-to-cope-with problems that may crop up if
>> you are not extraordinarily careful and conservative in what you do.
>>
>> --
>> Ken Johnson (Skywing)
>> Windows SDK MVP
>> http://www.nynaeve.net
>> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
>> news:%23TYSfbSqHHA.3484(a)TK2MSFTNGP05.phx.gbl...
>>> From my Solaris days, IIRC, you're supposed to do the bare minimum in a
>>> signal handler. Kind of like win32's DllMain restrictions. Sticking to
>>> the "bare minimum" principal should work even in multithreaded POSIX
>>> apps, I believe.
>>>
>>> "Skywing [MVP]" <skywing_NO_SPAM_(a)valhallalegends.com> wrote in message
>>> news:e%23ZmnBSqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>>>> You may still have problems with stuff like the process heap lock.
>>>> Furthermore, I think you are still in danger even on a single threaded
>>>> system. From taking a quick look at the way the critical section
>>>> acquisition code works, it looks like if you interrupt
>>>> RtlEnterCriticalSection at the right place, you'll have the CS in an
>>>> intermediate state where it's owned but which thread owns it is not
>>>> established, such that recursive acqusition doesn't work. That means
>>>> you might be in for some trouble (race conditions resulting in a
>>>> deadlock) if you rely on recursive lock acqusition in your "signal
>>>> handler" - hard to avoid if you call anything that touches the process
>>>> heap.
>>>>
>>>> Specifically, consider the tail end of the successful acquire path on
>>>> RtlEnterCriticalSection:
>>>>
>>>> ntdll!RtlEnterCriticalSection+0x11:
>>>> 00000000`76e52685 65488b042530000000 mov rax,qword ptr gs:[30h]
>>>> 00000000`76e5268e 488b4848 mov rcx,qword ptr [rax+48h]
>>>> 00000000`76e52692 c7420c01000000 mov dword ptr [rdx+0Ch],1
>>>> 00000000`76e52699 33c0 xor eax,eax
>>>> 00000000`76e5269b 48894a10 mov qword ptr [rdx+10h],rcx
>>>> 00000000`76e5269f 4883c420 add rsp,20h
>>>> 00000000`76e526a3 5b pop rbx
>>>> 00000000`76e526a4 c3 ret
>>>>
>>>> If you suspend the thread at rip=00000000`76e52685 in this case, and
>>>> then alter context to something that tries to re-enter the same
>>>> critical section (say this is the process heap), the recursive acquire
>>>> will deadlock in RtlpWaitOnCriticalSection because the first acquire
>>>> didn't get around to marking the current thread as the owner of the
>>>> critical section.
>>>>
>>>> (in that case, you might see a stack like this:)
>>>>
>>>> 0:000> k
>>>> Child-SP RetAddr Call Site
>>>> 00000000`0012fde8 00000000`76e4efc8 ntdll!NtWaitForSingleObject+0xa
>>>> 00000000`0012fdf0 00000000`76e4ee8b
>>>> ntdll!RtlpWaitOnCriticalSection+0xd8
>>>> 00000000`0012fea0 00000000`010018ef ntdll!RtlEnterCriticalSection+0xf4
>>>>
>>>>
>>>> --
>>>> Ken Johnson (Skywing)
>>>> Windows SDK MVP
>>>> http://www.nynaeve.net
>>>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote in
>>>> message news:O7u2I4RqHHA.4536(a)TK2MSFTNGP05.phx.gbl...
>>>>>I see what you're saying Alexander, but it must depend to some extent
>>>>>on how
>>>>> closely interacting those threads are. For instance, an STA
>>>>> architecture
>>>>> wouldn't be nearly as sensitive as a close-knit MTA one
>>>>>
>>>>> Tony Proctor
>>>>>
>>>>> "Alexander Grigoriev" <alegr(a)earthlink.net> wrote in message
>>>>> news:u0k46rRqHHA.1208(a)TK2MSFTNGP02.phx.gbl...
>>>>>> A BIG BIG problem with asynchronous notifications is that in a
>>>>> multithreaded
>>>>>> process there is NO reliable interrupt point, other than explicitly
>>>>> provided
>>>>>> (alertable wait). Only a single-threaded POSIX application can be
>>>>>> interrupted at a random instruction without ill effects.
>>>>>>
>>>>>> "Marc Sherman" <masherman1970(a)yahoo.com> wrote in message
>>>>>> news:O1XaNaQqHHA.4520(a)TK2MSFTNGP04.phx.gbl...
>>>>>> > From "Windows Internals, 4th Edition" (p. 108)
>>>>>> >
>>>>>> > "The POSIX subsystem uses kernel-mode APCs to emulate the delivery
>>>>>> > of
>>>>>> > POSIX signals to POSIX processes".
>>>>>> >
>>>>>> > Also from the same page:
>>>>>> >
>>>>>> > "Kernel mode APCs interrupt a thread and execute a procedure
>>>>>> > without the
>>>>>> > thread's intervention or consent".
>>>>>> >
>>>>>> > That tells me they would behave like a UNIX developer would expect.
>>>>>> >
>>>>>> > Marc
>>>>>> >
>>>>>> > "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote
>>>>>> > in
>>>>>> > message news:eEO3XfOqHHA.3296(a)TK2MSFTNGP03.phx.gbl...
>>>>>> >> ...actually, I don't suppose anyone knows how things like SIGINT
>>>>>> >> are
>>>>>> >> implemented in the POSIX sub-system under Windows. Do they even
>>>>>> >> work
>>>>> like
>>>>>> >> a
>>>>>> >> UNIX developer would expect?
>>>>>> >>
>>>>>> >> Tony Proctor
>>>>>> >>
>>>>>> >> "Gary Chanson" <gchanson(a)No.Spam.mvps.org> wrote in message
>>>>>> >> news:O$s$jsDqHHA.4132(a)TK2MSFTNGP02.phx.gbl...
>>>>>> >>> My solution for a similar situation was to redirect the
>>>>>> >>> exception
>>>>> to
>>>>>> >> the
>>>>>> >>> appropriate thread using a User APC. In my case, I can be
>>>>>> >>> reasonably
>>>>>> >>> certain that the task will enter an alertable state within a
>>>>> reasonable
>>>>>> >>> time, so this works very nicely and is a lot cleaner they your
>>>>>> >> alternative.
>>>>>> >>>
>>>>>> >>> --
>>>>>> >>>
>>>>>> >>> - Gary Chanson (Windows SDK MVP)
>>>>>> >>> - Abolish Public Schools
>>>>>> >>>
>>>>>> >>>
>>>>>> >>>
>>>>>> >>> "Tony Proctor" <tony_proctor(a)aimtechnology_NoMoreSPAM_.com> wrote
>>>>>> >>> in
>>>>>> >> message
>>>>>> >>> news:eFnX5$BqHHA.1148(a)TK2MSFTNGP06.phx.gbl...
>>>>>> >>> > Windows is not very good at handling this sort of asynchronous
>>>>>> >>> > interrupt
>>>>>> >>> on
>>>>>> >>> > a single thread Emmanuel (i.e. similar to UNIX signals, or even
>>>>>> >>> > VMS
>>>>>> >> ASTs)
>>>>>> >>> >
>>>>>> >>> > The question has been asked before:
>>>>>> >>> >
>>>>>> >>>
>>>>>> >>
>>>>> http://groups.google.ie/group/microsoft.public.win32.programmer.kernel/browse_frm/thread/608ad10204f76515/1e175f06dca6106f?hl=en#1e175f06dca6106f
>>>>>> >>> >
>>>>>> >>> > I've even found myself in the same boat in trying to port a
>>>>> language,
>>>>>> >> and
>>>>>> >>> > its framework, to the Windows O/S. In the end, I suspended the
>>>>> thread,
>>>>>> >>> read
>>>>>> >>> > its context, redirected it to a point that would generate the
>>>>> required
>>>>>> >>> > exception, and then released it. Surprisingly, it worked OK in
>>>>>> >>> > practice
>>>>>> >>> > (although not on Alpha AXP H/W) but there were a few issues
>>>>>> >>> > with
>>>>> win32
>>>>>> >> api
>>>>>> >>> > calls that had to be addressed (mentioned in that old thread)
>>>>>> >>> >
>>>>>> >>> > Tony Proctor
>>>>>> >>> >
>>>>>> >>> > "Emmanuel Stapf [ES]" <manus(a)newsgroups.nospam> wrote in
>>>>>> >>> > message
>>>>>> >>> > news:uQhAUi9pHHA.1144(a)TK2MSFTNGP02.phx.gbl...
>>>>>> >>> > > Hi,
>>>>>> >>> > >
>>>>>> >>> > > I've a console single threaded application and I'm trying to
>>>>>> >>> > > catch
>>>>> a
>>>>>> >>> > Ctrl+C. No
>>>>>> >>> > > matter if I use SetConsoleCtrlHandler or a signal handler, my
>>>>>> >>> > > code
>>>>>> >>> > > to
>>>>>> >>> > handle
>>>>>> >>> > > this gets called in another thread. Is there a way to have
>>>>>> >>> > > the
>>>>>> >>> > > handler
>>>>>> >>> > called
>>>>>> >>> > > from the main thread?
>>>>>> >>> > >
>>>>>> >>> > > In the code below, simply comment the call to `signal' or to
>>>>>> >>> > > `SetConsoleCtrlHandler' to observe the similar behavior. On
>>>>>> >>> > > Unix,
>>>>>> >> using
>>>>>> >>> > > `signal', it is called from the same thread.
>>>>>> >>> > >
>>>>>> >>> > > Thanks for any highlight,
>>>>>> >>> > > Manu
>>>>>> >>> > >
>>>>>> >>> > > PS: this is shown by the code:
>>>>>> >>> > >
>>>>>> >>> > > #include <windows.h>
>>>>>> >>> > > #include <stdio.h>
>>>>>> >>> > > #include <signal.h>
>>>>>> >>> > >
>>>>>> >>> > > BOOL CtrlHandler( DWORD fdwCtrlType )
>>>>>> >>> > > {
>>>>>> >>> > > switch( fdwCtrlType ) {
>>>>>> >>> > > case CTRL_C_EVENT:
>>>>>> >>> > > printf( "Ctrl-C event\n\n" );
>>>>>> >>> > > return TRUE;
>>>>>> >>> > > default:
>>>>>> >>> > > return FALSE;
>>>>>> >>> > > }
>>>>>> >>> > > }
>>>>>> >>> > >
>>>>>> >>> > > void handler (int sig) {
>>>>>> >>> > > printf ("From Signal\n");
>>>>>> >>> > > signal (SIGINT, handler);
>>>>>> >>> > > }
>>>>>> >>> > >
>>>>>> >>> > > void main( void )
>>>>>> >>> > > {
>>>>>> >>> > > signal (SIGINT, handler);
>>>>>> >>> > > //SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler,
>>>>>> >>> > > TRUE );
>>>>>> >>> > >
>>>>>> >>> > > printf("Use Ctrl+C to see what is going on.\n" );
>>>>>> >>> > > while( 1 ){ }
>>>>>> >>> > > }
>>>>>> >>> >
>>>>>> >>> >
>>>>>> >>>
>>>>>> >>>
>>>>>> >>
>>>>>> >>
>>>>>> >
>>>>>> >
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>
>