From: Varga Viktor on
> > Do you know any game that actually did that?

Every SEUCK game for example?

regards, Vik
From: joviyach on
On Jan 7, 6:36 am, Rudolf Harras <rudi...(a)temporaryforwarding.com>
wrote:
> I wonder for what reason Commodore used a boarder in all their Computers
> like the VC20, C64/128?
>
> I don't know any other computers having this and it also wasn't so usual
> that time, was it?
>
> It makes the picture smaller and it seems to be difficult to have some
> sprites there since I don't know any game where the boarder is useful.
>
> On the other hand I'm really so used to it that an OS without "Boarder"
> does not seem to be complete for me. :)

So you could make neat screen color combos using POKE 53280 and POKE
53281?
From: Sean Huxter on
Mostly because all TVs only show you a portion of the picture, and if you're
rendering pixels past that, you can never be sure your entire audience is
seeing them.

The border is a safe area that Commodore must have been pretty confident was
sufficient to cover all TVs, because while some of us use the 1702 monitor
(and others) which didn't have this problem as much, a heck of a lot of the
users were using the RF converter, which could be on ANY kind of TV, which
could indeed endanger seeing some of the rendered pixels.

Pretty sound practice, actually. Better, of course, if you had a monitor
that could stretch the image left/right and up/down to minimize the border.

Sean.


"Rudolf Harras" <rudi007(a)temporaryforwarding.com> wrote in message
news:hi4khc$405$1(a)news.eternal-september.org...
>I wonder for what reason Commodore used a boarder in all their Computers
> like the VC20, C64/128?
>
> I don't know any other computers having this and it also wasn't so usual
> that time, was it?
>
> It makes the picture smaller and it seems to be difficult to have some
> sprites there since I don't know any game where the boarder is useful.
>
> On the other hand I'm really so used to it that an OS without "Boarder"
> does not seem to be complete for me. :)


From: Hg on
Borders on the old 8-bits had a pleasing side effect (for me anyway) as it
made the central screen area appear less blocky due to smaller pixels
being mapped onto the screen.
From: Martin 'Martinland' Schemitsch on
On Thu, 07 Jan 2010 23:20:23 +0100, Brandon Staggs wrote:

> "Rudolf Harras" wrote on Thu, 07 Jan 2010 19:41:05 +0100:

>> Brandon Staggs schrieb:

>> Do you know any game that actually did that?

> I've seen demos/intros that did; not that I can recall any names.
> I don't recall any games.

There are indeed games displaying the current score and items as well as remaining lives on the bottom or top of the screen in the border area (I seem to recall "Ice Guys" being one of them).

I can't recall games using the side border though, but that's to be expected, since important information really could get lost there due to TV overscan.

> Was it easy?

Relatively easy, if you knew the addresses and registers to read and use, not straightforward by any means though.

ML

--
----------------------------------------------------------
"I don't know. I'm making this up as I go!"
(Ford as Dr. Jones Jr. in 'Raiders of the Lost Ark')
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