From: Howard Brazee on
I installed Haskell on my Mac. The
haskell-platform-2010.1.0.1-i386.dmg file had the following files in
it:


GHC-6.12.1-i386
Haskell Platform 2010.1.0.1.pkg
Uninstall GHC

I installed the first two, and noted the directions in the final
screen of GHC-6.12.1-i386. I didn't notice whether the platform had
instructions, so I installed it again and did see any instructions. I
don't know what it installed and I am not finding it anywhere.

I've found several sites giving the advantages of Haskell over Lisp,
but none going the other direction.

--
"In no part of the constitution is more wisdom to be found,
than in the clause which confides the question of war or peace
to the legislature, and not to the executive department."

- James Madison
From: Howard Brazee on
On Wed, 21 Jul 2010 18:26:04 +1200, "Pete Dashwood"
<dashwood(a)removethis.enternet.co.nz> wrote:

>Why not install Open COBOL?
>
>While it doesn't support OO, you probably won't need OO for games (unless
>you are thinking about avanced adventure gaming, where there could be some
>advantages in using OO).

I found a download for a .tar file, which I could open into a folder
on my Mac. But turning it into something I know how to use on a Mac
will take a bunch of learning.


--
"In no part of the constitution is more wisdom to be found,
than in the clause which confides the question of war or peace
to the legislature, and not to the executive department."

- James Madison
From: Howard Brazee on
On Wed, 21 Jul 2010 02:19:59 +0200 (CEST), George Orwell
<nobody(a)mixmaster.it> wrote:

>
>I think the best language ever to hit the PC is Ada. I think a guy like you
>(from what I have seen of your postings anyway) would love it. It's like
>PL/I on steroids. If not for the fact it's only available (well modern
>versions anyway) under the GPL, it would be perfect. Actually the supplied
>libraries are LGPL (sortof kindof asfarasweknow) but most 3rd party libs
>are pure shitty GPL. If that doesn't bother you then there is no better
>language on the PC than Ada, and if it weren't for assembler there would be
>no better mainframe language either.

PL/I on steroids - attractive. Both PL/I & Ada were designed to do
everything. Glancing at Google (on my Windows machine at work), I
get the impression that I'll have to learn how to build the
programming environment similar to what it appears I will have to
learn to build a CoBOL programming environment. But first
impressions can be misleading.

--
"In no part of the constitution is more wisdom to be found,
than in the clause which confides the question of war or peace
to the legislature, and not to the executive department."

- James Madison
From: Pete Dashwood on
Anonymous wrote:
>> I tried Lisp on one project many years ago and found it excellent for
>> data management and search, but I don't think I'd want to write a
>> game in it.
>
> LISP has come a long long way and now is equal to almost any HLL in
> function, with tons of built-ins and many libraries available. It's
> just so hard to get adjusted to for many people it hasn't caught on.
> It's very good, but just not what many people are used to. For games
> it's probably a top choice with excellent built-in number crunching
> capabilities (large integer support, etc.) and many graphics library
> interfaces.
>
> For those inclined to use it, it's a fine language with much support.
> If all you're used to is algorithmic (algebraic) languages you'll be
> in for a shock though.

That is very fair comment.

As I said, I only tried it once and that was around 20 years ago.

Both LISP and I have come a long way since then :-)

Pete.

--
"I used to write COBOL...now I can do anything."


From: Pete Dashwood on
Howard Brazee wrote:
> On Wed, 21 Jul 2010 18:26:04 +1200, "Pete Dashwood"
> <dashwood(a)removethis.enternet.co.nz> wrote:
>
>> Why not install Open COBOL?
>>
>> While it doesn't support OO, you probably won't need OO for games
>> (unless you are thinking about avanced adventure gaming, where there
>> could be some advantages in using OO).
>
> I found a download for a .tar file, which I could open into a folder
> on my Mac. But turning it into something I know how to use on a Mac
> will take a bunch of learning.

You said you are committed to Mac, and you were looking for a hobby,
Howard... :-)

I have complete confidence you will achieve whatever you set out to do.

If you write the engine in COBOL there are any number of interface options
for the GUI.

Another possibility might be to use Haskell. It looks like a "likely"
language, and it is free and runs on Mac.

It really comes down to hiow much time you have and how much aggravation
(learning...) you are prepared toundertake. :-)

Pete.
--
"I used to write COBOL...now I can do anything."