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Can't instantiate abstract class
Hello, This is the standard code found in Direct3D. [code] DECLARE_INTERFACE(ID3DXAllocateHierarchy) { // ID3DXAllocateHierarchy //------------------------------------------------------------------------ // CreateFrame: // ------------ // Requests allocation of a frame object. // // Parameters: ... 5 Oct 2009 04:41
Debugging Information Corrupt
If I build an application in debug mode in Visual Studio 2005 that happens to reference something in the oleacc.idl, and I link it with the brand-new Windows 7 SDK, I get a linker error complaining about the debug information in the library, suggesting that I recompile it. The error only happens with the /debug sw... 6 Oct 2009 00:56
C++/CLI - How to convert List<T> to vector<T>
Hi there, I'm new to C++/CLI but very experierced in both C++ and .NET. Can someone show me the basic syntax for converting a List<T> to vector<T> (or more generally, any .NET generic to its C++ template equivalent). For now I'm looking for a template with a signature similar to the following (note however t... 28 Sep 2009 18:11
Bad pointer on CString
Hi all, Using Vista SP2, Visual Studio 2005 - all of a sudden some code that has been working forever and not touched starting giving me a bad pointer on a CString. It couldn't be simpler - class Myclass : public CObject { CString MyCstring; .... The debugger reports that the CString has a bad pointer... 23 Sep 2009 09:55
pow function w/o math.h
This program: #include <stdio.h> /*#include <math.h>*/ main() { int a=4; a=pow(a,4) ; printf("%d\n", a); } Prints wired result. Also you can write: a=pow(4,1,1,2,3,4,5,6,7,8,9); What exactly is this code calling? It is not standard pow function in math library. ... 18 Sep 2009 06:40
Basic, basic, C question!
Hello, Okay, I know that defining structures globally is not a good programming habit and boy did I learn that one from you guys. So we should always typedef the structs so that we are able to reuse them whereever we need them. Simply put... so doing stuff like this is okay! right? ==========================... 18 Sep 2009 17:55
Adding a button to CStatusbar of a SDI.
Hi, How can i add a CButton control to the status bar of my SDI app. I googled but cant find a suitable solution..Any links is greatly appreciated. Regards, J ... 15 Sep 2009 13:32
^&s Drivers Firmware R4i, R4 Sdhc, M3i Zero, EzFlash Vi Dsi. JA?
Drivers Firmware R4i, R4 Sdhc, M3i Zero, EzFlash Vi Dsi. http://www.elotrolado.net/hilo_drivers-y-firmware-de-r4-sdhc-r4i-ezflash-y-m3i-zero_1291216 ---------------------------------- -------------------------------- ------------------------------- ----------------------------- (G+ZC&KjM(<tN#o?/RE<&ot,S ... 10 Sep 2009 12:30
175528 M3i Zero , Ezflash Dsi , R4i Dsi 28486
Consigue tu M3i Zero , Ezflash Dsi , R4i Dsi M3i Zero www.R4spain.com/tienda Puedes comprar M3i Zero , Ezflash Dsi , R4i Dsi ky=(qDWtj%.avcBwUKT#&dE$_ ... 8 Sep 2009 10:19
Avoiding _memset?
(VC9) I am trying to avoid the runtime library in a tiny app (something I do regularly). When I try to zero-fill a STARTUPINFO struct with a for-loop, the compiler turns my for-loop into a call to _memset. ; 13 : STARTUPINFO si; ; 14 : si.cb = sizeof(si); ; 15 : for (BYTE *p = (BYTE*) &si + sizeof(si.c... 12 Sep 2009 00:02
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